/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.render.preprocessing.sorting;
import org.openmali.vecmath2.Point3f;
import org.xith3d.render.preprocessing.RenderAtom;
import org.xith3d.render.preprocessing.RenderBin;
import org.xith3d.render.preprocessing.RenderBin.DynamicAtomArray;
import org.xith3d.scenegraph.Transform3D;
import org.xith3d.utility.comparator.Sorter;
/**
* This sorter sorts RenderAtoms back-to-front.
*
* @author David Yazel
* @author Marvin Froehlich (aka Qudus)
*/
public class BackToFrontByBoundingSphereAndEyeRayIntersectionRenderBinSorter extends BackToFrontRenderBinSorter
{
private Point3f viewPosition = new Point3f();
private Point3f tmpPos = new Point3f();
/**
* {@inheritDoc}
*/
@Override
public void sortRenderBin( RenderBin renderBin, Transform3D viewTransform )
{
viewTransform.getTranslation( viewPosition );
final DynamicAtomArray atoms = renderBin.getAtoms();
for ( int i = 0; i < atoms.size(); i++ )
{
final RenderAtom< ? > atom = atoms.get( i );
atom.getPosition( tmpPos );
atom.setCompareIndicators( tmpPos.distanceSquared( viewPosition ) - atom.getNode().getWorldBounds().getMaxCenterDistanceSquared(), tmpPos.getZ(), null );
}
//Arrays.sort( buckets.getRawArray(), 0, buckets.size(), this );
Sorter.quickSort( atoms.getRawArray(), 0, atoms.size() - 1, this );
//head = Sorter.mergeSort( head, this );
}
public BackToFrontByBoundingSphereAndEyeRayIntersectionRenderBinSorter()
{
}
}