/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loop.opscheduler.impl;
import java.util.ArrayList;
import java.util.List;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.Animatable;
/**
* This is an {@link Animatable} implementation, that animates a list of
* {@link Animatable}s at once.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class BunchAnimatable implements Animatable
{
private final boolean persistent;
private boolean alive = false;
private boolean animating = false;
private final ArrayList< Animatable > subAnims;
private long lastGameTime = 0L;
private TimingMode lastTimingMode = TimingMode.MICROSECONDS; // Just initialized like this to avoid NPEs!
/**
* {@inheritDoc}
*/
public boolean isPersistent()
{
return ( persistent );
}
/**
* {@inheritDoc}
*/
public void setAlive( boolean alive )
{
this.alive = alive;
}
/**
* {@inheritDoc}
*/
public boolean isAlive()
{
return ( alive );
}
/**
* {@inheritDoc}
*/
public void startAnimation( long gameTime, TimingMode timingMode )
{
animating = true;
for ( int i = 0; i < subAnims.size(); i++ )
{
subAnims.get( i ).startAnimation( gameTime, timingMode );
}
}
/**
* {@inheritDoc}
*/
public void stopAnimation()
{
this.animating = false;
for ( int i = 0; i < subAnims.size(); i++ )
{
subAnims.get( i ).stopAnimation();
}
}
/**
* {@inheritDoc}
*/
public boolean isAnimating()
{
return ( animating );
}
/**
* Adds an {@link Animatable} to the list of managed items.
*
* @param animatable
*/
public final void addAnimatable( Animatable animatable )
{
this.subAnims.add( animatable );
if ( isAnimating() )
{
for ( int i = 0; i < subAnims.size(); i++ )
{
subAnims.get( i ).startAnimation( lastGameTime, lastTimingMode );
}
}
}
/**
* Removes an {@link Animatable} from the list of managed items.
*
* @param animatable
*/
public final boolean removeAnimatable( Animatable animatable )
{
return ( this.subAnims.remove( animatable ) );
}
/**
* @return the list of managed items.
*/
public final ArrayList< Animatable > getAnimatables()
{
return ( this.subAnims );
}
/**
* {@inheritDoc}
*/
public void update( long gameTime, long frameTime, TimingMode timingMode )
{
lastGameTime = gameTime;
lastTimingMode = timingMode;
int i = 0;
while ( i < subAnims.size() )
{
final Animatable anim = subAnims.get( i );
if ( anim.isAlive() )
{
anim.update( gameTime, frameTime, timingMode );
i++;
}
else
{
subAnims.remove( i );
}
}
}
/**
* Creates a new BunchAnimatable.
*
* @param persistent see {@link #isPersistent()}
* @param subAnims the new list of sub-{@link Animatable}s
*/
public BunchAnimatable( boolean persistent, List< Animatable > subAnims )
{
this.persistent = persistent;
if ( ( subAnims != null ) && ( subAnims instanceof ArrayList ) )
{
this.subAnims = (ArrayList< Animatable >)subAnims;
}
else
{
this.subAnims = new ArrayList< Animatable >( subAnims.size() );
for ( int i = 0; i < subAnims.size(); i++ )
{
this.subAnims.add( subAnims.get( i ) );
}
}
}
/**
* Creates a new BunchAnimatable.
*
* @param persistent see {@link #isPersistent()}
* @param subAnims the new list of sub-{@link Animatable}s
*/
public BunchAnimatable( boolean persistent, Animatable[] subAnims )
{
this.persistent = persistent;
if ( subAnims == null )
{
this.subAnims = new ArrayList< Animatable >();
}
else
{
this.subAnims = new ArrayList< Animatable >( subAnims.length );
for ( int i = 0; i < subAnims.length; i++ )
{
this.subAnims.add( subAnims[ i ] );
}
}
}
/**
* Creates a new BunchAnimatable.
*
* @param persistent see {@link #isPersistent()}
*/
public BunchAnimatable( boolean persistent )
{
this( persistent, (ArrayList< Animatable >)null );
}
/**
* Creates a new persistent BunchAnimatable.
*/
public BunchAnimatable()
{
this( true, (ArrayList< Animatable >)null );
}
}