/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.simulation;
/**
* A Joint is a constraint which is applied between Bodies.
*
* @author Amos Wenger (aka BlueSky)
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class Joint
{
/** The first body constrained by this Joint or null if it's the static environment */
private final Body body1;
/** The second body constrained by this Joint or null if it's the static environment */
private final Body body2;
/**
* @return the name of the Joint, that is, the one which is used to refer to
* it in CollisionEngine. All camel-case, please ! (e.g. : "Sphere")
*/
public abstract String getType();
/**
* @return a small description of how is this joint, its exact
* shape, a brief human-readable description of what can be adjusted
*/
public abstract String getInfo();
/**
* @return the {@link SimulationWorld}, this Joint belongs to.
*/
public abstract SimulationWorld getWorld();
/**
* @return the body1
*/
public final Body getBody1()
{
return ( body1 );
}
/**
* @return the body2
*/
public final Body getBody2()
{
return ( body2 );
}
/**
* Refreshes this {@link Joint}'s anchors, etc. from the implementation.
*/
protected void refresh()
{
}
/**
* Creates a new Joint.
*
* @param body1 The first body constrained by this Joint or null if it's the static environment
* @param body2 The second body constrained by this Joint or null if it's the static environment
*/
public Joint( Body body1, Body body2 )
{
this.body1 = body1;
this.body2 = body2;
}
}