/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.physics.simulation; /** * A Joint is a constraint which is applied between Bodies. * * @author Amos Wenger (aka BlueSky) * @author Marvin Froehlich (aka Qudus) */ public abstract class Joint { /** The first body constrained by this Joint or null if it's the static environment */ private final Body body1; /** The second body constrained by this Joint or null if it's the static environment */ private final Body body2; /** * @return the name of the Joint, that is, the one which is used to refer to * it in CollisionEngine. All camel-case, please ! (e.g. : "Sphere") */ public abstract String getType(); /** * @return a small description of how is this joint, its exact * shape, a brief human-readable description of what can be adjusted */ public abstract String getInfo(); /** * @return the {@link SimulationWorld}, this Joint belongs to. */ public abstract SimulationWorld getWorld(); /** * @return the body1 */ public final Body getBody1() { return ( body1 ); } /** * @return the body2 */ public final Body getBody2() { return ( body2 ); } /** * Refreshes this {@link Joint}'s anchors, etc. from the implementation. */ protected void refresh() { } /** * Creates a new Joint. * * @param body1 The first body constrained by this Joint or null if it's the static environment * @param body2 The second body constrained by this Joint or null if it's the static environment */ public Joint( Body body1, Body body2 ) { this.body1 = body1; this.body2 = body2; } }