/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.render.preprocessing;
import org.openmali.spatial.bodies.Classifier;
import org.xith3d.render.preprocessing.sorting.RenderBinSorter;
import org.xith3d.scenegraph.Node;
import org.xith3d.scenegraph.Transform3D;
/**
* Contains and maintains all RenderBins, which on their part may contain all
* RenderAtoms of the whole scenegraph.
*
* @author David Yazel
* @author Marvin Froehlich (aka Qudus)
*/
public class RenderBinProvider
{
protected RenderBin opaqueBin;
protected RenderBin transparentBin;
protected RenderBin shadowsBin;
public RenderBinProvider( RenderBin opaqueBin, RenderBin transparentBin, RenderBin shadowsBin )
{
this.opaqueBin = opaqueBin;
this.transparentBin = transparentBin;
this.shadowsBin = shadowsBin;
}
public RenderBinProvider()
{
this( new RenderBin( RenderBinType.MAIN_OPAQUE, "Main Opaque RenderBin", 2048 ),
new RenderBin( RenderBinType.MAIN_TRANSPARENT, "Main Transparent RenderBin", 128 ),
new RenderBin( RenderBinType.MAIN_OPAQUE, "Shadows RenderBin", 2048 )
);
}
public final RenderBin getOpaqueBin()
{
return ( opaqueBin );
}
public final RenderBin getTransparentBin()
{
return ( transparentBin );
}
public final RenderBin getShadowsBin()
{
return ( shadowsBin );
}
public final int getAtomsCount()
{
return ( transparentBin.size() + opaqueBin.size() );
}
/**
* Adds an atom to be rendered. The atoms are sorted into multiple render
* bins to facilitate multiple passes where necessary.
*
* @param atom
*/
public final void addMainAtom( RenderAtom< ? extends Node > atom, Classifier.Classification classify, long frameId )
{
if ( !atom.isTranslucent() )
opaqueBin.addAtom( atom, classify, frameId );
else
transparentBin.addAtom( atom, classify, frameId );
}
public final void addShadowAtom( RenderAtom< ? extends Node > atom, Classifier.Classification classify, long frameId )
{
shadowsBin.addAtom( atom, classify, frameId );
}
private static final void sortRenderBin( RenderBin renderBin, RenderBinSorter opaqueSorter, RenderBinSorter transparentSorter, Transform3D viewTransform )
{
if ( renderBin.getType().isTransparent() )
{
if ( ( transparentSorter != null ) && ( renderBin.size() > 0 ) )
transparentSorter.sortRenderBin( renderBin, viewTransform );
}
else
{
if ( ( opaqueSorter != null ) && ( renderBin.size() > 0 ) )
opaqueSorter.sortRenderBin( renderBin, viewTransform );
}
}
/**
* Sorts the RenderAtoms in the diverse RenderBins by policies.
*
* @param opaqueSorter the sorting policy for opaque shapes
* @param transparentSorter the sorting policy for transparent shapes
* @param viewTransform the View's transform
*/
public final void sortAllAtoms( RenderBinSorter opaqueSorter, RenderBinSorter transparentSorter, Transform3D viewTransform )
{
sortRenderBin( opaqueBin, opaqueSorter, transparentSorter, viewTransform );
sortRenderBin( transparentBin, opaqueSorter, transparentSorter, viewTransform );
sortRenderBin( shadowsBin, opaqueSorter, transparentSorter, viewTransform );
}
public final void clearAllBins()
{
opaqueBin.clear();
transparentBin.clear();
shadowsBin.clear();
}
public final void shrinkAllBins()
{
opaqueBin.shrink();
transparentBin.shrink();
shadowsBin.shrink();
}
}