/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.math;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.OperationScheduler;
import org.xith3d.loop.opscheduler.impl.ScheduledOperationImpl;
import org.xith3d.utility.classes.beans.BeanUtil;
/**
* Limit a float value, so that it is
* never smaller than a given value
*
* @author Amos Wenger (aka BlueSky)
*/
public class FloatLowerLimiter extends ScheduledOperationImpl {
private Object object;
private String member;
private float limit;
public FloatLowerLimiter(Object object, String member, float limit, OperationScheduler opSched) {
super(true);
this.object = object;
this.member = member;
this.limit = limit;
opSched.scheduleOperation(this);
}
public void update(long gameTime, long frameTime, TimingMode timingMode) {
float value = ((Float)BeanUtil.get(object, member));
if(value < limit) {
BeanUtil.set(object, member, (1-.1f)*value + .1f*limit);
}
}
}