/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.math; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.loop.opscheduler.impl.ScheduledOperationImpl; import org.xith3d.utility.classes.beans.BeanUtil; /** * Limit a float value, so that it is * never smaller than a given value * * @author Amos Wenger (aka BlueSky) */ public class FloatLowerLimiter extends ScheduledOperationImpl { private Object object; private String member; private float limit; public FloatLowerLimiter(Object object, String member, float limit, OperationScheduler opSched) { super(true); this.object = object; this.member = member; this.limit = limit; opSched.scheduleOperation(this); } public void update(long gameTime, long frameTime, TimingMode timingMode) { float value = ((Float)BeanUtil.get(object, member)); if(value < limit) { BeanUtil.set(object, member, (1-.1f)*value + .1f*limit); } } }