/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
/**
* Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
*
* @author Florian Hofmann (aka Goliat)
* @author Marvin Froehlich (aka Qudus)
*/
public class GLSLVertexShader extends GLSLShader
{
private String[] vertexAttribsMap = null;
private int[] vertexAttribIndices = null;
private static final int findIndex( int[] array, int value )
{
for ( int i = 0; i < array.length; i++ )
{
if ( array[ i ] == value )
return ( i );
}
return ( -1 );
}
public void setVertexAttributeMapping( int index, String name )
{
if ( name == null )
{
throw new NullPointerException( "name must not be null" );
}
if ( vertexAttribIndices == null )
{
vertexAttribIndices = new int[]
{
index
};
vertexAttribsMap = new String[ index + 1 ];
vertexAttribsMap[ index ] = name;
}
else
{
final int arrayIndex = findIndex( vertexAttribIndices, index );
if ( arrayIndex >= 0 )
{
vertexAttribsMap[ arrayIndex ] = name;
}
else
{
if ( index >= vertexAttribsMap.length )
{
String[] vertexAttribsMap2 = new String[ index + 1 ];
System.arraycopy( vertexAttribsMap, 0, vertexAttribsMap2, 0, vertexAttribsMap.length );
vertexAttribsMap = vertexAttribsMap2;
}
vertexAttribsMap[ index ] = name;
int[] vertexAttribIndices2 = new int[ vertexAttribIndices.length + 1 ];
System.arraycopy( vertexAttribIndices, 0, vertexAttribIndices2, 0, vertexAttribIndices.length );
vertexAttribIndices = vertexAttribIndices2;
vertexAttribIndices[ vertexAttribIndices.length - 1 ] = index;
}
}
}
public int getVertexAttributesCount()
{
if ( vertexAttribIndices == null )
return ( 0 );
return ( vertexAttribIndices.length );
}
public int getNthVertexAttributeIndex( int n )
{
return ( vertexAttribIndices[ n ] );
}
public String getVertexAttributeMapping( int index )
{
return ( vertexAttribsMap[ index ] );
}
public GLSLVertexShader( String source )
{
super( GLSLShader.ShaderType.VERTEX, source );
}
public GLSLVertexShader()
{
this( null );
}
}