/**
* Copyright (c) 2003-2008, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.ui.hud.utils;
import org.openmali.vecmath2.Colorf;
import org.xith3d.scenegraph.Texture2D;
import org.xith3d.scenegraph.Texture2DCanvas;
import org.xith3d.scenegraph.TextureImage2D;
/**
* Keeps static methods for Widget drawing.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class DrawUtils
{
/**
* Renders the given image to the given area and mixes the pixel colors, if the image has an alpha channel.
*
* @param color
* @param texture
* @param tileMode
* @param texCanvas
* @param offsetX
* @param offsetY
* @param width
* @param height
*/
public static void drawImage( Colorf color, Texture2D texture, TileMode tileMode, Texture2DCanvas texCanvas, int offsetX, int offsetY, int width, int height )
{
final TextureImage2D image = texCanvas.getTexture().getImage0();
if ( color != null )
{
image.fillRectangle( color, offsetX, offsetY, width, height );
}
if ( texture != null )
{
TextureImage2D img = texture.getImage0();
if ( tileMode != null )
{
int imgWidth = HUDTextureUtils.getTextureWidth( texture );
int imgHeight = HUDTextureUtils.getTextureHeight( texture );
switch ( tileMode )
{
case STRETCH:
if ( ( width == imgWidth ) && ( height == imgHeight ) )
image.drawImage( img, offsetX, offsetY );
else
texCanvas.drawImage( img.getBufferedImage(), offsetX, offsetY + height - 1, offsetX + width - 1, offsetY, 0, 0, imgWidth, imgHeight );
break;
case TILE_X:
image.drawImage( img, 0, 0, imgWidth, imgHeight, offsetX, offsetY, width, imgHeight );
break;
case TILE_Y:
image.drawImage( img, 0, 0, imgWidth, imgHeight, offsetX, offsetY, imgWidth, height );
break;
case TILE_BOTH:
image.drawImage( img, 0, 0, imgWidth, imgHeight, offsetX, offsetY, width, height );
break;
}
}
else
{
image.drawImage( img, offsetX, offsetY );
}
}
}
/**
* Clears the given area with the given image.
*
* @param color
* @param texture
* @param tileMode
* @param texCanvas
* @param offsetX
* @param offsetY
* @param width
* @param height
*/
public static void clearImage( Colorf color, Texture2D texture, TileMode tileMode, Texture2DCanvas texCanvas, int offsetX, int offsetY, int width, int height )
{
final TextureImage2D image = texCanvas.getTexture().getImage0();
if ( color != null )
{
image.clear( color, offsetX, offsetY, width, height );
}
if ( texture != null )
{
TextureImage2D img = texture.getImage0();
if ( tileMode != null )
{
int imgWidth = HUDTextureUtils.getTextureWidth( texture );
int imgHeight = HUDTextureUtils.getTextureHeight( texture );
switch ( tileMode )
{
case STRETCH:
if ( ( width == imgWidth ) && ( height == imgHeight ) )
{
image.clear( img, offsetX, offsetY );
}
else
{
image.clear( Colorf.BLACK_TRANSPARENT, offsetX, offsetY, width, height );
texCanvas.drawImage( img.getBufferedImage(), offsetX, offsetY + height - 1, offsetX + width - 1, offsetY, 0, 0, imgWidth, imgHeight );
}
break;
case TILE_X:
image.clear( img, 0, 0, imgWidth, imgHeight, offsetX, offsetY, width, imgHeight );
break;
case TILE_Y:
image.clear( img, 0, 0, imgWidth, imgHeight, offsetX, offsetY, imgWidth, height );
break;
case TILE_BOTH:
image.clear( img, 0, 0, imgWidth, imgHeight, offsetX, offsetY, width, height );
break;
}
}
else
{
image.clear( img, offsetX, offsetY );
}
}
}
}