/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.render.jsr231;
import java.nio.FloatBuffer;
import javax.media.opengl.GL;
import org.jagatoo.logging.ProfileTimer;
import org.openmali.vecmath2.Colorf;
import org.xith3d.render.CanvasPeer;
import org.xith3d.render.OpenGLCapabilities;
import org.xith3d.render.OpenGLStatesCache;
import org.xith3d.render.RenderOptions;
import org.xith3d.render.RenderPeer;
import org.xith3d.render.RenderPeer.RenderMode;
import org.xith3d.render.preprocessing.RenderAtom;
import org.xith3d.render.states.StateUnit;
import org.xith3d.render.states.units.FogStateUnit;
import org.xith3d.render.states.units.StateUnitPeer;
import org.xith3d.scenegraph.ExponentialFog;
import org.xith3d.scenegraph.Fog;
import org.xith3d.scenegraph.LinearFog;
import org.xith3d.scenegraph.View;
import org.xith3d.utility.logging.X3DLog;
import com.sun.opengl.util.BufferUtil;
/**
* Handles the rendering of fog.
*
* @author Benjamin Winters - code based upon LightingShaderPeer class by David
* Yazel
* @author Lilian Chamontin [jsr231 port]
*/
public class FogStateUnitPeer implements StateUnitPeer
{
private float colorArray[] = new float[ 4 ];
private FloatBuffer colorBuffer = BufferUtil.newFloatBuffer( 3 );
public FogStateUnitPeer()
{
colorArray[ 3 ] = 1f;
}
public void apply( RenderAtom< ? > atom, StateUnit stateUnit, Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderMode renderMode, long frameId )
{
if ( renderMode != RenderMode.NORMAL )
return;
ProfileTimer.startProfile( X3DLog.LOG_CHANNEL, "FogStateUnitPeer::apply()" );
final GL gl = (GL)glObj;
FogStateUnit fsu = (FogStateUnit)stateUnit;
if ( fsu.numFogs() == 0 )
{
if ( !statesCache.enabled || statesCache.fogEnabled )
{
gl.glDisable( GL.GL_FOG );
statesCache.fogEnabled = false;
}
ProfileTimer.endProfile();
return;
}
// enable and set all of the fogs
// draw some fog
for ( int i = 0; i < fsu.numFogs(); i++ )
{
// get the current Fog node
final Fog fog = fsu.getFog( i );
// get the color of the fog
Colorf color = fog.getColor();
colorBuffer.put( color.getRed() );
colorBuffer.put( color.getGreen() );
colorBuffer.put( color.getBlue() );
colorBuffer.rewind();
if ( fog instanceof LinearFog )
{
// set up linear fog
final LinearFog linearFog = (LinearFog)fog;
gl.glFogi( GL.GL_FOG_MODE, GL.GL_LINEAR ); // fog mode set here
// (linear)
gl.glFogfv( GL.GL_FOG_COLOR, colorBuffer );
gl.glHint( GL.GL_FOG_HINT, GL.GL_NICEST );
gl.glFogf( GL.GL_FOG_START, linearFog.getFrontDistance() );
gl.glFogf( GL.GL_FOG_END, linearFog.getBackDistance() );
if ( !statesCache.enabled || !statesCache.fogEnabled )
{
gl.glEnable( GL.GL_FOG );
statesCache.fogEnabled = true;
}
}
else if ( fog instanceof ExponentialFog )
{
// set up exponential fog
final ExponentialFog expFog = (ExponentialFog)fog;
switch ( expFog.getFogMode() )
{
case EXP:
// fog mode set here (exponential)
gl.glFogi( GL.GL_FOG_MODE, GL.GL_EXP );
break;
case EXP2:
// fog mode set here (exponential 2)
gl.glFogi( GL.GL_FOG_MODE, GL.GL_EXP2 );
break;
default:
throw new Error( "Unknown/Unsupported FogMode" );
}
gl.glFogfv( GL.GL_FOG_COLOR, colorBuffer );
gl.glFogf( GL.GL_FOG_DENSITY, expFog.getDensity() );
gl.glHint( GL.GL_FOG_HINT, GL.GL_NICEST );
if ( !statesCache.enabled || !statesCache.fogEnabled )
{
gl.glEnable( GL.GL_FOG );
statesCache.fogEnabled = true;
}
}
}
ProfileTimer.endProfile();
}
}