/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.jsr231; import java.nio.FloatBuffer; import javax.media.opengl.GL; import org.jagatoo.logging.ProfileTimer; import org.openmali.vecmath2.Colorf; import org.xith3d.render.CanvasPeer; import org.xith3d.render.OpenGLCapabilities; import org.xith3d.render.OpenGLStatesCache; import org.xith3d.render.RenderOptions; import org.xith3d.render.RenderPeer; import org.xith3d.render.RenderPeer.RenderMode; import org.xith3d.render.preprocessing.RenderAtom; import org.xith3d.render.states.StateUnit; import org.xith3d.render.states.units.FogStateUnit; import org.xith3d.render.states.units.StateUnitPeer; import org.xith3d.scenegraph.ExponentialFog; import org.xith3d.scenegraph.Fog; import org.xith3d.scenegraph.LinearFog; import org.xith3d.scenegraph.View; import org.xith3d.utility.logging.X3DLog; import com.sun.opengl.util.BufferUtil; /** * Handles the rendering of fog. * * @author Benjamin Winters - code based upon LightingShaderPeer class by David * Yazel * @author Lilian Chamontin [jsr231 port] */ public class FogStateUnitPeer implements StateUnitPeer { private float colorArray[] = new float[ 4 ]; private FloatBuffer colorBuffer = BufferUtil.newFloatBuffer( 3 ); public FogStateUnitPeer() { colorArray[ 3 ] = 1f; } public void apply( RenderAtom< ? > atom, StateUnit stateUnit, Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderMode renderMode, long frameId ) { if ( renderMode != RenderMode.NORMAL ) return; ProfileTimer.startProfile( X3DLog.LOG_CHANNEL, "FogStateUnitPeer::apply()" ); final GL gl = (GL)glObj; FogStateUnit fsu = (FogStateUnit)stateUnit; if ( fsu.numFogs() == 0 ) { if ( !statesCache.enabled || statesCache.fogEnabled ) { gl.glDisable( GL.GL_FOG ); statesCache.fogEnabled = false; } ProfileTimer.endProfile(); return; } // enable and set all of the fogs // draw some fog for ( int i = 0; i < fsu.numFogs(); i++ ) { // get the current Fog node final Fog fog = fsu.getFog( i ); // get the color of the fog Colorf color = fog.getColor(); colorBuffer.put( color.getRed() ); colorBuffer.put( color.getGreen() ); colorBuffer.put( color.getBlue() ); colorBuffer.rewind(); if ( fog instanceof LinearFog ) { // set up linear fog final LinearFog linearFog = (LinearFog)fog; gl.glFogi( GL.GL_FOG_MODE, GL.GL_LINEAR ); // fog mode set here // (linear) gl.glFogfv( GL.GL_FOG_COLOR, colorBuffer ); gl.glHint( GL.GL_FOG_HINT, GL.GL_NICEST ); gl.glFogf( GL.GL_FOG_START, linearFog.getFrontDistance() ); gl.glFogf( GL.GL_FOG_END, linearFog.getBackDistance() ); if ( !statesCache.enabled || !statesCache.fogEnabled ) { gl.glEnable( GL.GL_FOG ); statesCache.fogEnabled = true; } } else if ( fog instanceof ExponentialFog ) { // set up exponential fog final ExponentialFog expFog = (ExponentialFog)fog; switch ( expFog.getFogMode() ) { case EXP: // fog mode set here (exponential) gl.glFogi( GL.GL_FOG_MODE, GL.GL_EXP ); break; case EXP2: // fog mode set here (exponential 2) gl.glFogi( GL.GL_FOG_MODE, GL.GL_EXP2 ); break; default: throw new Error( "Unknown/Unsupported FogMode" ); } gl.glFogfv( GL.GL_FOG_COLOR, colorBuffer ); gl.glFogf( GL.GL_FOG_DENSITY, expFog.getDensity() ); gl.glHint( GL.GL_FOG_HINT, GL.GL_NICEST ); if ( !statesCache.enabled || !statesCache.fogEnabled ) { gl.glEnable( GL.GL_FOG ); statesCache.fogEnabled = true; } } } ProfileTimer.endProfile(); } }