/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.render.lwjgl;
import org.openmali.types.twodee.Sized2iRO;
import org.xith3d.effects.EffectFactory;
import org.xith3d.effects.shadows.ShadowMappingFactory;
import org.xith3d.render.RenderPass;
import org.xith3d.render.RenderPeer.RenderMode;
import org.xith3d.render.preprocessing.RenderBin;
import org.xith3d.scenegraph.Light;
import org.xith3d.scenegraph.View;
/**
* Handles GLSL shadow-mapping.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class ShadowMappingRenderPeer implements ShadowRenderPeer.ShadowRenderPeerInterface
{
/**
* Draws the shadows into the shadow map.
*
* @param view
* @param light
* @param shadowBin
* @param renderPeer
* @param frameId
*/
public final int initShadows( View view, Light light, RenderBin shadowBin, RenderPeerImpl renderPeer, long frameId )
{
final ShadowMappingFactory shadowFactory = (ShadowMappingFactory)EffectFactory.getInstance().getShadowFactory();
Sized2iRO viewport = ( (CanvasPeerImplBase)renderPeer.getCanvasPeer() ).getCurrentViewport();
if ( viewport == null )
viewport = renderPeer.getCanvasPeer().getCanvas3D(); // fallback!
final float viewportAspect = viewport.getAspect();
RenderPass generationPass = shadowFactory.setupRenderPass( view, light, viewportAspect, shadowBin, frameId, false );
int triangles = 0;
if ( generationPass != null )
{
try
{
triangles = renderPeer.renderRenderPass( null, renderPeer.getCanvasPeer().getOpenGLCapabilities(), renderPeer.getStatesCache(), null, generationPass, 0, true, RenderMode.SHADOW_MAP_GENERATION, view, true, frameId, 0L, 0L, null, 0 );
}
catch ( Throwable t )
{
t.printStackTrace();
}
}
return ( triangles );
}
public final int drawShadows( View view, Light light, RenderBin shadowBin, RenderPeerImpl renderPeer, long frameId )
{
return ( 0 );
}
}