/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.lwjgl; import org.openmali.types.twodee.Sized2iRO; import org.xith3d.effects.EffectFactory; import org.xith3d.effects.shadows.ShadowMappingFactory; import org.xith3d.render.RenderPass; import org.xith3d.render.RenderPeer.RenderMode; import org.xith3d.render.preprocessing.RenderBin; import org.xith3d.scenegraph.Light; import org.xith3d.scenegraph.View; /** * Handles GLSL shadow-mapping. * * @author Marvin Froehlich (aka Qudus) */ public class ShadowMappingRenderPeer implements ShadowRenderPeer.ShadowRenderPeerInterface { /** * Draws the shadows into the shadow map. * * @param view * @param light * @param shadowBin * @param renderPeer * @param frameId */ public final int initShadows( View view, Light light, RenderBin shadowBin, RenderPeerImpl renderPeer, long frameId ) { final ShadowMappingFactory shadowFactory = (ShadowMappingFactory)EffectFactory.getInstance().getShadowFactory(); Sized2iRO viewport = ( (CanvasPeerImplBase)renderPeer.getCanvasPeer() ).getCurrentViewport(); if ( viewport == null ) viewport = renderPeer.getCanvasPeer().getCanvas3D(); // fallback! final float viewportAspect = viewport.getAspect(); RenderPass generationPass = shadowFactory.setupRenderPass( view, light, viewportAspect, shadowBin, frameId, false ); int triangles = 0; if ( generationPass != null ) { try { triangles = renderPeer.renderRenderPass( null, renderPeer.getCanvasPeer().getOpenGLCapabilities(), renderPeer.getStatesCache(), null, generationPass, 0, true, RenderMode.SHADOW_MAP_GENERATION, view, true, frameId, 0L, 0L, null, 0 ); } catch ( Throwable t ) { t.printStackTrace(); } } return ( triangles ); } public final int drawShadows( View view, Light light, RenderBin shadowBin, RenderPeerImpl renderPeer, long frameId ) { return ( 0 ); } }