/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.openmali.spatial.bodies.Frustum; import org.openmali.vecmath2.Point3f; import org.xith3d.picking.PickRay; import org.xith3d.render.OpenGLCapabilities; import org.xith3d.render.preprocessing.FrustumCuller; import org.xith3d.render.preprocessing.RenderBinProvider; /** * This interface must be implemented by {@link Node}s, that need a special * culling algorithm. Typically thiese are {@link QuadTreeGroup}s, {@link OcTreeGroup}s * or Cells. * * @author Marvin Froehlich (aka Qudus) */ public interface SpecialCullingNode< N extends Node > { /** * Thsi method is called by the {@link FrustumCuller}, if an instance of {@link SpecialCullingNode} * is detected. The implementation must traverse the individual structure of this node * and call the {@link FrustumCuller}'s {@link FrustumCuller#cullNodeAtoms(Node, org.openmali.spatial.bodies.Classifier.Classification, boolean, View, Point3f, Frustum, RenderBinProvider, OpenGLCapabilities, long, long, long, PickRay, boolean)} * method. * * @param node the node to be culled * @param cullingSuppressed * @param view * @param viewPosition * @param frustum * @param binProvider * @param glCaps * @param frameId * @param nanoTime * @param nanoStep * @param pickRay if this is not null, it is a pick-culling * @param isShadowPass * @param frustumCuller the {@link FrustumCuller} instance to call the {@link FrustumCuller#cullNodeAtoms(Node, org.openmali.spatial.bodies.Classifier.Classification, boolean, View, Point3f, Frustum, RenderBinProvider, OpenGLCapabilities, long, long, long, PickRay, boolean)} method on for each {@link Node} to be further traversed */ public void cullSpecialNode( N node, boolean cullingSuppressed, View view, Point3f viewPosition, Frustum frustum, RenderBinProvider binProvider, OpenGLCapabilities glCaps, long frameId, long nanoTime, long nanoStep, PickRay pickRay, boolean isShadowPass, FrustumCuller frustumCuller ); }