/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import org.openmali.spatial.bodies.Frustum;
import org.openmali.vecmath2.Point3f;
import org.xith3d.picking.PickRay;
import org.xith3d.render.OpenGLCapabilities;
import org.xith3d.render.preprocessing.FrustumCuller;
import org.xith3d.render.preprocessing.RenderBinProvider;
/**
* This interface must be implemented by {@link Node}s, that need a special
* culling algorithm. Typically thiese are {@link QuadTreeGroup}s, {@link OcTreeGroup}s
* or Cells.
*
* @author Marvin Froehlich (aka Qudus)
*/
public interface SpecialCullingNode< N extends Node >
{
/**
* Thsi method is called by the {@link FrustumCuller}, if an instance of {@link SpecialCullingNode}
* is detected. The implementation must traverse the individual structure of this node
* and call the {@link FrustumCuller}'s {@link FrustumCuller#cullNodeAtoms(Node, org.openmali.spatial.bodies.Classifier.Classification, boolean, View, Point3f, Frustum, RenderBinProvider, OpenGLCapabilities, long, long, long, PickRay, boolean)}
* method.
*
* @param node the node to be culled
* @param cullingSuppressed
* @param view
* @param viewPosition
* @param frustum
* @param binProvider
* @param glCaps
* @param frameId
* @param nanoTime
* @param nanoStep
* @param pickRay if this is not null, it is a pick-culling
* @param isShadowPass
* @param frustumCuller the {@link FrustumCuller} instance to call the {@link FrustumCuller#cullNodeAtoms(Node, org.openmali.spatial.bodies.Classifier.Classification, boolean, View, Point3f, Frustum, RenderBinProvider, OpenGLCapabilities, long, long, long, PickRay, boolean)} method on for each {@link Node} to be further traversed
*/
public void cullSpecialNode( N node, boolean cullingSuppressed, View view, Point3f viewPosition, Frustum frustum, RenderBinProvider binProvider, OpenGLCapabilities glCaps, long frameId, long nanoTime, long nanoStep, PickRay pickRay, boolean isShadowPass, FrustumCuller frustumCuller );
}