/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph.primitives; import org.openmali.vecmath2.Colorf; import org.openmali.vecmath2.Point3f; import org.openmali.vecmath2.Tuple3f; import org.xith3d.scenegraph.Geometry; import org.xith3d.scenegraph.Group; import org.xith3d.scenegraph.Transform3D; import org.xith3d.scenegraph.TransformGroup; /** * Add this to your scene to know where is the origin. * * @author Amos Wenger (aka BlueSky) * @author Marvin Froehlich (aka Qudus) */ public class Origin extends Group { public Origin( Tuple3f origin ) { //final float INF = 80000000f; // Too large numbers will cause problems! final float INF = 65536.0f; Line line = new Line( new Point3f( -INF, origin.getY(), origin.getZ() ), new Point3f( INF, origin.getY(), origin.getZ() ), Colorf.RED ); line.getGeometry().makeInterleaved(); line.getGeometry().setOptimization( Geometry.Optimization.USE_DISPLAY_LISTS ); this.addChild( line ); line = new Line( new Point3f( origin.getX(), -INF, origin.getZ() ), new Point3f( origin.getX(), INF, origin.getZ() ), Colorf.GREEN ); line.getGeometry().makeInterleaved(); line.getGeometry().setOptimization( Geometry.Optimization.USE_DISPLAY_LISTS ); this.addChild( line ); line = new Line( new Point3f( origin.getX(), origin.getY(), -INF ), new Point3f( origin.getX(), origin.getY(), INF ), Colorf.BLUE ); line.getGeometry().makeInterleaved(); line.getGeometry().setOptimization( Geometry.Optimization.USE_DISPLAY_LISTS ); this.addChild( line ); } public Origin() { this( new Point3f( 0f, 0f, 0f ) ); } public Origin( Transform3D transform ) { this( transform.getTranslation() ); } public Origin( TransformGroup tg ) { this( tg.getWorldTransform().getTranslation() ); } }