/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph.primitives;
import org.openmali.vecmath2.Colorf;
import org.openmali.vecmath2.Point3f;
import org.openmali.vecmath2.Tuple3f;
import org.xith3d.scenegraph.Geometry;
import org.xith3d.scenegraph.Group;
import org.xith3d.scenegraph.Transform3D;
import org.xith3d.scenegraph.TransformGroup;
/**
* Add this to your scene to know where is the origin.
*
* @author Amos Wenger (aka BlueSky)
* @author Marvin Froehlich (aka Qudus)
*/
public class Origin extends Group
{
public Origin( Tuple3f origin )
{
//final float INF = 80000000f; // Too large numbers will cause problems!
final float INF = 65536.0f;
Line line = new Line( new Point3f( -INF, origin.getY(), origin.getZ() ), new Point3f( INF, origin.getY(), origin.getZ() ), Colorf.RED );
line.getGeometry().makeInterleaved();
line.getGeometry().setOptimization( Geometry.Optimization.USE_DISPLAY_LISTS );
this.addChild( line );
line = new Line( new Point3f( origin.getX(), -INF, origin.getZ() ), new Point3f( origin.getX(), INF, origin.getZ() ), Colorf.GREEN );
line.getGeometry().makeInterleaved();
line.getGeometry().setOptimization( Geometry.Optimization.USE_DISPLAY_LISTS );
this.addChild( line );
line = new Line( new Point3f( origin.getX(), origin.getY(), -INF ), new Point3f( origin.getX(), origin.getY(), INF ), Colorf.BLUE );
line.getGeometry().makeInterleaved();
line.getGeometry().setOptimization( Geometry.Optimization.USE_DISPLAY_LISTS );
this.addChild( line );
}
public Origin()
{
this( new Point3f( 0f, 0f, 0f ) );
}
public Origin( Transform3D transform )
{
this( transform.getTranslation() );
}
public Origin( TransformGroup tg )
{
this( tg.getWorldTransform().getTranslation() );
}
}