/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import java.util.ArrayList;
import org.jagatoo.datatypes.Enableable;
import org.xith3d.render.CanvasPeer;
import org.xith3d.render.states.StateNode;
import org.xith3d.render.states.StateTrackable;
import org.xith3d.scenegraph.Shader.ShaderType;
/**
* @author Abdul Bezrati
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class ShaderProgram< S extends Shader > extends NodeComponent implements Enableable, StateTrackable< ShaderProgram< S > >
{
private StateNode stateNode = null;
private long stateId = -1L;
private boolean dirty = false;
private boolean enabled = true;
// these vectors hold the vertex and fragment shaders
private final ArrayList< S > vertexShaders = new ArrayList< S >( 1 );
private final ArrayList< S > fragmentShaders = new ArrayList< S >( 1 );
public final void setEnabled( boolean enabled )
{
this.enabled = enabled;
}
public final boolean isEnabled()
{
return ( enabled );
}
protected final void setDirty( boolean dirty )
{
this.dirty = dirty;
}
final boolean isDirty()
{
return ( dirty );
}
public final void addShader( S shader )
{
if ( shader.getType() == ShaderType.VERTEX )
vertexShaders.add( shader );
else if ( shader.getType() == ShaderType.FRAGMENT )
fragmentShaders.add( shader );
}
public final void removeShader( S shader )
{
if ( shader.getType() == ShaderType.VERTEX )
vertexShaders.remove( shader );
else if ( shader.getType() == ShaderType.FRAGMENT )
fragmentShaders.remove( shader );
}
public final void removeAllShaders()
{
vertexShaders.clear();
fragmentShaders.clear();
}
public final int getNumVertexShaders()
{
return ( vertexShaders.size() );
}
public final int getNumFragmentShaders()
{
return ( fragmentShaders.size() );
}
public final int getNumShaders()
{
return ( getNumVertexShaders() + getNumFragmentShaders() );
}
public final S getVertexShader( int index )
{
return ( vertexShaders.get( index ) );
}
public final S getFragmentShader( int index )
{
return ( fragmentShaders.get( index ) );
}
/**
* {@inheritDoc}
*/
@Override
public void freeOpenGLResources( CanvasPeer canvasPeer )
{
for ( int i = 0; i < vertexShaders.size(); i++ )
{
vertexShaders.get( i ).freeOpenGLResources( canvasPeer );
}
for ( int i = 0; i < fragmentShaders.size(); i++ )
{
fragmentShaders.get( i ).freeOpenGLResources( canvasPeer );
}
}
// ////////////////////////////////////////////////////////////////
// ///////////// SUPPORT FOR STATE TRACKABLE INTERFACE ////////////
// ////////////////////////////////////////////////////////////////
public final void setStateNode( StateNode node )
{
this.stateNode = node;
this.stateId = node.getId();
}
public final StateNode getStateNode()
{
return ( stateNode );
}
public final long getStateId()
{
return ( stateId );
}
/**
* {@inheritDoc}
*/
public abstract int compareTo( ShaderProgram< S > o );
/**
* {@inheritDoc}
*/
@Override
public abstract boolean equals( Object obj );
@SuppressWarnings( "unchecked" )
@Override
protected void duplicateNodeComponent( NodeComponent original, boolean forceDuplicate )
{
ShaderProgram<S> orgShaderProg = (ShaderProgram<S>)original;
this.enabled = orgShaderProg.enabled;
this.setDirty( true );
}
public ShaderProgram( boolean enabled )
{
super( false );
this.enabled = enabled;
this.dirty = true;
}
public ShaderProgram()
{
this( true );
}
}