/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import java.util.ArrayList; import org.jagatoo.datatypes.Enableable; import org.xith3d.render.CanvasPeer; import org.xith3d.render.states.StateNode; import org.xith3d.render.states.StateTrackable; import org.xith3d.scenegraph.Shader.ShaderType; /** * @author Abdul Bezrati * @author Marvin Froehlich (aka Qudus) */ public abstract class ShaderProgram< S extends Shader > extends NodeComponent implements Enableable, StateTrackable< ShaderProgram< S > > { private StateNode stateNode = null; private long stateId = -1L; private boolean dirty = false; private boolean enabled = true; // these vectors hold the vertex and fragment shaders private final ArrayList< S > vertexShaders = new ArrayList< S >( 1 ); private final ArrayList< S > fragmentShaders = new ArrayList< S >( 1 ); public final void setEnabled( boolean enabled ) { this.enabled = enabled; } public final boolean isEnabled() { return ( enabled ); } protected final void setDirty( boolean dirty ) { this.dirty = dirty; } final boolean isDirty() { return ( dirty ); } public final void addShader( S shader ) { if ( shader.getType() == ShaderType.VERTEX ) vertexShaders.add( shader ); else if ( shader.getType() == ShaderType.FRAGMENT ) fragmentShaders.add( shader ); } public final void removeShader( S shader ) { if ( shader.getType() == ShaderType.VERTEX ) vertexShaders.remove( shader ); else if ( shader.getType() == ShaderType.FRAGMENT ) fragmentShaders.remove( shader ); } public final void removeAllShaders() { vertexShaders.clear(); fragmentShaders.clear(); } public final int getNumVertexShaders() { return ( vertexShaders.size() ); } public final int getNumFragmentShaders() { return ( fragmentShaders.size() ); } public final int getNumShaders() { return ( getNumVertexShaders() + getNumFragmentShaders() ); } public final S getVertexShader( int index ) { return ( vertexShaders.get( index ) ); } public final S getFragmentShader( int index ) { return ( fragmentShaders.get( index ) ); } /** * {@inheritDoc} */ @Override public void freeOpenGLResources( CanvasPeer canvasPeer ) { for ( int i = 0; i < vertexShaders.size(); i++ ) { vertexShaders.get( i ).freeOpenGLResources( canvasPeer ); } for ( int i = 0; i < fragmentShaders.size(); i++ ) { fragmentShaders.get( i ).freeOpenGLResources( canvasPeer ); } } // //////////////////////////////////////////////////////////////// // ///////////// SUPPORT FOR STATE TRACKABLE INTERFACE //////////// // //////////////////////////////////////////////////////////////// public final void setStateNode( StateNode node ) { this.stateNode = node; this.stateId = node.getId(); } public final StateNode getStateNode() { return ( stateNode ); } public final long getStateId() { return ( stateId ); } /** * {@inheritDoc} */ public abstract int compareTo( ShaderProgram< S > o ); /** * {@inheritDoc} */ @Override public abstract boolean equals( Object obj ); @SuppressWarnings( "unchecked" ) @Override protected void duplicateNodeComponent( NodeComponent original, boolean forceDuplicate ) { ShaderProgram<S> orgShaderProg = (ShaderProgram<S>)original; this.enabled = orgShaderProg.enabled; this.setDirty( true ); } public ShaderProgram( boolean enabled ) { super( false ); this.enabled = enabled; this.dirty = true; } public ShaderProgram() { this( true ); } }