/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.preprocessing; import org.openmali.vecmath2.Tuple3f; import org.xith3d.render.states.units.FogStateUnit; import org.xith3d.render.states.units.LightingStateUnit; import org.xith3d.scenegraph.Node; /** * This is the RenderAtom responsible for occluder nodes. * * @author Marvin Froehlich (aka Qudus) */ public class ShadowAtom extends RenderAtom< Node > { public static final int STATE_TYPE = 2; /** * Get the center of the bounds for this node and return it in the specified * point. The bounds used are the virtual world bounds, not the local * bounds. * * @param p */ @Override public < Tup extends Tuple3f > Tup getPosition( Tup p ) { //if ( getNode().getWorldBounds() != null ) if ( getNode().getWorldBounds() != null ) getNode().getWorldBounds().getCenter( p ); else getNode().getWorldTransform().getTranslation( p ); return ( p ); } @Override public boolean isTranslucent() { return ( false ); } public final void updateLightsAndFogs() { ( (LightingStateUnit)getStateUnit( LightingStateUnit.STATE_TYPE ) ).update(); ( (FogStateUnit)getStateUnit( FogStateUnit.STATE_TYPE ) ).update(); } protected ShadowAtom( int stateType, Node node ) { super( stateType, node, true ); /* * Important! * Initializes the state-types, which defines the order in which states * are applied to the GL, which is important. */ org.xith3d.render.states.StateTypes.init(); LightingStateUnit lsu = LightingStateUnit.makeLightingStateUnit( node.getInheritedNodeAttributes() ); updateStateUnit( lsu ); FogStateUnit fsu = FogStateUnit.makeFogStateUnit( node.getInheritedNodeAttributes() ); updateStateUnit( fsu ); } public ShadowAtom( Node node ) { this( ShadowAtom.STATE_TYPE, node ); } }