/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.jsr231; import org.xith3d.render.StateUnitPeerRegistry; /** * ShaderRegistry implementation base for JOGL (JSR-231). * * @author David Yazel * @author Lilian Chamontin [jsr231 port] * @author Marvin Froehlich (aka Qudus) * @author Florian Hofmann (aka Goliat) GLSL Shader support */ class StateUnitPeerRegistryImpl extends StateUnitPeerRegistry { public StateUnitPeerRegistryImpl() { super(); // register the atom and shader renderers this.registerStateUnitPeer( org.xith3d.render.states.units.ColoringStateUnit.STATE_TYPE, new ColoringStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.ShaderProgramStateUnit.STATE_TYPE, new ShaderProgramStateUnitPeer() ); TextureUnitStateUnitPeer tusup = new TextureUnitStateUnitPeer(); for ( int i = 0; i < org.xith3d.render.states.units.TextureUnitStateUnit.STATE_TYPES.length; i++ ) { this.registerStateUnitPeer( org.xith3d.render.states.units.TextureUnitStateUnit.STATE_TYPES[i], tusup ); } this.registerStateUnitPeer( org.xith3d.render.states.units.LightingStateUnit.STATE_TYPE, new LightingStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.FogStateUnit.STATE_TYPE, new FogStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.MaterialStateUnit.STATE_TYPE, new MaterialStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.PolygonAttribsStateUnit.STATE_TYPE, new PolygonAttribsStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.LineAttribsStateUnit.STATE_TYPE, new LineAttribsStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.PointAttribsStateUnit.STATE_TYPE, new PointAttribsStateUnitPeer() ); this.registerStateUnitPeer( org.xith3d.render.states.units.RenderingAttribsStateUnit.STATE_TYPE, new RenderingAttribsStateUnitPeer() ); this.registerAtomRenderer( org.xith3d.render.preprocessing.ShapeAtom.STATE_TYPE, new ShapeAtomPeer() ); this.registerAtomRenderer( org.xith3d.render.preprocessing.BoundsAtom.STATE_TYPE, new BoundsAtomPeer() ); } }