/**
* Copyright (c) 2007-2008, JAGaToo Project Group all rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.util;
import org.openmali.vecmath2.Matrix3f;
import org.openmali.vecmath2.Tuple3f;
/**
* Placeable object : you can get/set Position and Rotation
*
* @author Marvin Froehlich (aka Qudus)
* @author Amos Wenger (aka BlueSky)
*/
public interface Placeable
{
/**
* Sets the position of this Placeable object.
*/
public void setPosition( float posX, float posY, float posZ );
/**
* Sets the position of this Placeable object.
*
* @param pos
*/
public void setPosition( Tuple3f pos );
/**
* @return The position of this Placeable object
*/
public Tuple3f getPosition();
/**
* Writes the position of this Placeable object to the
* given Tuple3f.
*
* @param pos The Tuple3f to put the pos into
*/
public void getPosition( Tuple3f pos );
/**
* Sets the rotation of this object, in Euler angles.
*
* @param rotX The x-rotation of this object
* @param rotY The y-rotation of this object
* @param rotZ The z-rotation of this object
*/
public void setRotation( float rotX, float rotY, float rotZ );
/**
* Sets the rotation of this object, in Euler angles
* (degrees)
*
* @param rot The rotation, in Euler angles (degrees) of
* this Placeable object
*/
public void setRotation( Tuple3f rot );
/**
* @return The rotation, in Euler angles (degrees) of
* this Placeable object.
*/
public Tuple3f getRotation();
/**
* Writes the rotation, in Euler angles (degrees) of
* this Placeable object in the given Tuple3f.
*
* @param rot
*/
public void getRotation( Tuple3f rot );
/**
* Sets the rotation Matrix of this object.
*
* @param rot The rotation, as a 3x3 rotation Matrix,
* of this Placeable object
*/
public void setRotationMatrix( Matrix3f rot );
/**
* @return The rotation, as a 3x3 rotation Matrix,
* of this Placeable object.
*/
public Matrix3f getRotationMatrix();
/**
* Writes the rotation, as a 3x3 rotation Matrix,
* of this Placeable object in the given Matrix3f.
*
* @param rot
*/
public void getRotationMatrix( Matrix3f rot );
}