/** * Copyright (c) 2007-2008, JAGaToo Project Group all rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.physics.util; import org.openmali.vecmath2.Matrix3f; import org.openmali.vecmath2.Tuple3f; /** * Placeable object : you can get/set Position and Rotation * * @author Marvin Froehlich (aka Qudus) * @author Amos Wenger (aka BlueSky) */ public interface Placeable { /** * Sets the position of this Placeable object. */ public void setPosition( float posX, float posY, float posZ ); /** * Sets the position of this Placeable object. * * @param pos */ public void setPosition( Tuple3f pos ); /** * @return The position of this Placeable object */ public Tuple3f getPosition(); /** * Writes the position of this Placeable object to the * given Tuple3f. * * @param pos The Tuple3f to put the pos into */ public void getPosition( Tuple3f pos ); /** * Sets the rotation of this object, in Euler angles. * * @param rotX The x-rotation of this object * @param rotY The y-rotation of this object * @param rotZ The z-rotation of this object */ public void setRotation( float rotX, float rotY, float rotZ ); /** * Sets the rotation of this object, in Euler angles * (degrees) * * @param rot The rotation, in Euler angles (degrees) of * this Placeable object */ public void setRotation( Tuple3f rot ); /** * @return The rotation, in Euler angles (degrees) of * this Placeable object. */ public Tuple3f getRotation(); /** * Writes the rotation, in Euler angles (degrees) of * this Placeable object in the given Tuple3f. * * @param rot */ public void getRotation( Tuple3f rot ); /** * Sets the rotation Matrix of this object. * * @param rot The rotation, as a 3x3 rotation Matrix, * of this Placeable object */ public void setRotationMatrix( Matrix3f rot ); /** * @return The rotation, as a 3x3 rotation Matrix, * of this Placeable object. */ public Matrix3f getRotationMatrix(); /** * Writes the rotation, as a 3x3 rotation Matrix, * of this Placeable object in the given Matrix3f. * * @param rot */ public void getRotationMatrix( Matrix3f rot ); }