/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loop.opscheduler;
import org.xith3d.loop.Updatable;
import org.xith3d.loop.Updater;
import org.xith3d.loop.UpdatingThread.TimingMode;
/**
* An OperationScheduler is capable of handling ScheduledOperations, which are
* to be executed by the render thread.<br>
* This way SceneGraph manipulations can be done thread safely.
*
* @author Marvin Froehlich (aka Qudus)
*/
public interface OperationScheduler extends Animator, Updater, Updatable
{
/**
* Adds a ScheduledOperation to the queue.
* The loop works off the queue each iteration.
*
* @param schedOp the Operation to schedule
*/
public void scheduleOperation( ScheduledOperation schedOp );
/**
* Removes a ScheduledOperation from the queue.
*
* @param schedOp the Operation to unschedule
*/
public void unscheduleOperation( ScheduledOperation schedOp );
/**
* Adds a new Interval to the scheduler, which will be checked each
* iteration.
* When the check() method returns true, all IntervalListeners are notified.
* This method immediately invokes the revive() method of the given Interval.
*
* @param interval the new Interval
*/
public void addInterval( Interval interval );
/**
* Removes all Intervals from the scheduler.
*/
public void removeAllIntervals();
/**
* Registers a new IntervalListner to this OperationScheduler.
*
* @param l the new IntervalListener
*/
public void addIntervalListener( IntervalListener l );
/**
* Unregisters an IntervalListner from this OperationScheduler.
*
* @param l the IntervalListener to remove
*/
public IntervalListener removeIntervalListener( IntervalListener l );
/**
* {@inheritDoc}
*/
public void update( long gameTime, long frameTime, TimingMode timingMode );
}