/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loop.opscheduler; import org.xith3d.loop.Updatable; import org.xith3d.loop.Updater; import org.xith3d.loop.UpdatingThread.TimingMode; /** * An OperationScheduler is capable of handling ScheduledOperations, which are * to be executed by the render thread.<br> * This way SceneGraph manipulations can be done thread safely. * * @author Marvin Froehlich (aka Qudus) */ public interface OperationScheduler extends Animator, Updater, Updatable { /** * Adds a ScheduledOperation to the queue. * The loop works off the queue each iteration. * * @param schedOp the Operation to schedule */ public void scheduleOperation( ScheduledOperation schedOp ); /** * Removes a ScheduledOperation from the queue. * * @param schedOp the Operation to unschedule */ public void unscheduleOperation( ScheduledOperation schedOp ); /** * Adds a new Interval to the scheduler, which will be checked each * iteration. * When the check() method returns true, all IntervalListeners are notified. * This method immediately invokes the revive() method of the given Interval. * * @param interval the new Interval */ public void addInterval( Interval interval ); /** * Removes all Intervals from the scheduler. */ public void removeAllIntervals(); /** * Registers a new IntervalListner to this OperationScheduler. * * @param l the new IntervalListener */ public void addIntervalListener( IntervalListener l ); /** * Unregisters an IntervalListner from this OperationScheduler. * * @param l the IntervalListener to remove */ public IntervalListener removeIntervalListener( IntervalListener l ); /** * {@inheritDoc} */ public void update( long gameTime, long frameTime, TimingMode timingMode ); }