/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.camera; import org.openmali.vecmath2.Tuple3f; import org.openmali.vecmath2.Vector3f; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.loop.opscheduler.ScheduledOperation; import org.xith3d.physics.util.Placeable; import org.xith3d.scenegraph.View; /** * A Camera which follows a Placeable object, so * that it is always at the center of the screen. * The height of the camera is adjustable, up * vector is always +Y * * @author Amos Wenger (aka BlueSky) */ public class BasicPlaceableVerticalFocuser implements ScheduledOperation { private float height; private View view; private Placeable placeable; // For improvements of the class protected Vector3f move = null; public BasicPlaceableVerticalFocuser(OperationScheduler opSched, View view, Placeable placeable, float height) { this.height = height; this.view = view; this.placeable = placeable; opSched.scheduleOperation(this); } public void update(long gameTime, long frameTime, TimingMode timingMode) { Tuple3f pos = getFocusPoint(); lookAt(pos); } protected void lookAt(Tuple3f pos) { view.lookAt(new Vector3f(pos.getX(), pos.getY(), height), new Vector3f(pos.getX(), pos.getY(), 0f), new Vector3f(0f, 1f, 0f)); } protected Tuple3f getFocusPoint() { return placeable.getPosition(); } public boolean isAlive() { return true; } public boolean isPersistent() { return true; } public void setAlive(boolean alive) { // Wazaa ? } /** * @return the height */ public float getHeight() { return height; } /** * @param height the height to set */ public void setHeight(float height) { this.height = height; } }