/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.camera;
import org.openmali.vecmath2.Tuple3f;
import org.openmali.vecmath2.Vector3f;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.OperationScheduler;
import org.xith3d.loop.opscheduler.ScheduledOperation;
import org.xith3d.physics.util.Placeable;
import org.xith3d.scenegraph.View;
/**
* A Camera which follows a Placeable object, so
* that it is always at the center of the screen.
* The height of the camera is adjustable, up
* vector is always +Y
*
* @author Amos Wenger (aka BlueSky)
*/
public class BasicPlaceableVerticalFocuser implements ScheduledOperation {
private float height;
private View view;
private Placeable placeable;
// For improvements of the class
protected Vector3f move = null;
public BasicPlaceableVerticalFocuser(OperationScheduler opSched, View view, Placeable placeable,
float height) {
this.height = height;
this.view = view;
this.placeable = placeable;
opSched.scheduleOperation(this);
}
public void update(long gameTime, long frameTime, TimingMode timingMode) {
Tuple3f pos = getFocusPoint();
lookAt(pos);
}
protected void lookAt(Tuple3f pos) {
view.lookAt(new Vector3f(pos.getX(), pos.getY(), height),
new Vector3f(pos.getX(), pos.getY(), 0f),
new Vector3f(0f, 1f, 0f));
}
protected Tuple3f getFocusPoint() {
return placeable.getPosition();
}
public boolean isAlive() {
return true;
}
public boolean isPersistent() {
return true;
}
public void setAlive(boolean alive) {
// Wazaa ?
}
/**
* @return the height
*/
public float getHeight() {
return height;
}
/**
* @param height the height to set
*/
public void setHeight(float height) {
this.height = height;
}
}