/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
/**
* A LazyLoadable is a class that is able to be constructed
* and teared down asynchronously on demand.
*
* This interface is typically implemented by Nodes passed to a LODSwitch.
*
* @author Mathias Henze (aka cylab)
*/
public interface LazyLoadable
{
/**
* Returns whether this instance is already set up, so it can be used right away.
* @return true, if the instance is fully set up, false otherwise
*/
boolean isSetUp();
/**
* This method will be called by the engine on a dedicated thread (not the rendering thread)
* to allow the background construction of a Node. The Node will not be displayed until this
* method returns.
*
* Prepare may be called multiple times, even if the instance is already set up and tearDown()
* wasn't called, so implementation have to check, if they are already set up and return immediatly
*/
void prepare();
/**
* This method will be called by the engine on the rendering thread to to allow thread safe attachment
* of the constructed content to the scenegraph. This method will be called after prepare().
*/
void setUp();
/**
* This method will be called by the engine on the rendering thread to to allow thread safe detachment
* of the content from the scenegraph. The Node will be hidden before.
*/
void tearDown();
/**
* This method will be called by the engine on a dedicated thread (not the rendering thread)
* to allow the background destruction of a Node. This method will be called after tearDown().
*/
void cleanUp();
}