/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; /** * A LazyLoadable is a class that is able to be constructed * and teared down asynchronously on demand. * * This interface is typically implemented by Nodes passed to a LODSwitch. * * @author Mathias Henze (aka cylab) */ public interface LazyLoadable { /** * Returns whether this instance is already set up, so it can be used right away. * @return true, if the instance is fully set up, false otherwise */ boolean isSetUp(); /** * This method will be called by the engine on a dedicated thread (not the rendering thread) * to allow the background construction of a Node. The Node will not be displayed until this * method returns. * * Prepare may be called multiple times, even if the instance is already set up and tearDown() * wasn't called, so implementation have to check, if they are already set up and return immediatly */ void prepare(); /** * This method will be called by the engine on the rendering thread to to allow thread safe attachment * of the constructed content to the scenegraph. This method will be called after prepare(). */ void setUp(); /** * This method will be called by the engine on the rendering thread to to allow thread safe detachment * of the content from the scenegraph. The Node will be hidden before. */ void tearDown(); /** * This method will be called by the engine on a dedicated thread (not the rendering thread) * to allow the background destruction of a Node. This method will be called after tearDown(). */ void cleanUp(); }