/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph.primitives; import org.openmali.vecmath2.Colorf; import org.xith3d.loaders.texture.TextureLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.Geometry; import org.xith3d.scenegraph.StaticTransform; import org.xith3d.scenegraph.Texture; /** * A ring created by crushing a cylinder. * * @author Daniel Herring * @author Marvin Froehlich (aka Qudus) */ public class Ring extends Cylinder { /** * A ring is created by crushing a cylinder. * * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public Ring( float alpha, int slices, int features, boolean colorAlpha, int texCoordsSize ) { super( alpha, slices, features, colorAlpha, texCoordsSize ); StaticTransform.scale( this, 1f, 0f, 1f ); } /** * A ring is created by crushing a cylinder. * * @param radius the ring's radius * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public Ring( float radius, float alpha, int slices, int features, boolean colorAlpha, int texCoordsSize ) { this( alpha, slices, features, colorAlpha, texCoordsSize ); StaticTransform.scale( this, radius ); } /** * A ring is created by crushing a cylinder. * * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param texture the Texture to be applied to the Shape's Appearance */ public Ring( float alpha, int slices, Texture texture ) { this( alpha, slices, Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 ); getAppearance( true ).setTexture( texture ); } /** * A ring is created by crushing a cylinder. * * @param radius the ring's radius * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param texture the Texture to be applied to the Shape's Appearance */ public Ring( float radius, float alpha, int slices, Texture texture ) { this( alpha, slices, texture ); StaticTransform.scale( this, radius ); } /** * A ring is created by crushing a cylinder. * * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param texture the Texture to be applied to the Shape's Appearance */ public Ring( float alpha, int slices, String texture ) { this( alpha, slices, TextureLoader.getInstance().getTexture( texture ) ); } /** * A ring is created by crushing a cylinder. * * @param radius the ring's radius * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param texture the Texture to be applied to the Shape's Appearance */ public Ring( float radius, float alpha, int slices, String texture ) { this( alpha, slices, texture ); StaticTransform.scale( this, radius ); } /** * A ring is created by crushing a cylinder. * * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param color the color to be applied to the ColoringAttributes of the Shape's Appearance */ public Ring( float alpha, int slices, Colorf color ) { this( alpha, slices, Geometry.COORDINATES | Geometry.NORMALS, false, 2 ); getAppearance( true ).getColoringAttributes( true ).setColor( color ); if ( color.hasAlpha() ) getAppearance( true ).getTransparencyAttributes( true ).setTransparency( color.getAlpha() ); } /** * A ring is created by crushing a cylinder. * * @param radius the ring's radius * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param color the color to be applied to the ColoringAttributes of the Shape's Appearance */ public Ring( float radius, float alpha, int slices, Colorf color ) { this( alpha, slices, color ); StaticTransform.scale( this, radius ); } /** * A ring is created by crushing a cylinder. * * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param app the Appearance to be applied to this shape */ public Ring( float alpha, int slices, Appearance app ) { this( alpha, slices, Geometry.COORDINATES | Geometry.NORMALS | GeomFactory.getFeaturesFromAppearance( app ), false, GeomFactory.getTexCoordsSize( app ) ); setAppearance( app ); } /** * A ring is created by crushing a cylinder. * * @param radius the ring's radius * @param alpha ratio of inner radius to outer radius * @param slices number of slices for the Cylinder (e.g. 36) * @param app the Appearance to be applied to this shape */ public Ring( float radius, float alpha, int slices, Appearance app ) { this( alpha, slices, app ); StaticTransform.scale( this, radius ); } }