/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph.primitives;
import org.openmali.vecmath2.Colorf;
import org.xith3d.loaders.texture.TextureLoader;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.Geometry;
import org.xith3d.scenegraph.StaticTransform;
import org.xith3d.scenegraph.Texture;
/**
* A ring created by crushing a cylinder.
*
* @author Daniel Herring
* @author Marvin Froehlich (aka Qudus)
*/
public class Ring extends Cylinder
{
/**
* A ring is created by crushing a cylinder.
*
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ...
* @param colorAlpha
* @param texCoordsSize
*/
public Ring( float alpha, int slices, int features, boolean colorAlpha, int texCoordsSize )
{
super( alpha, slices, features, colorAlpha, texCoordsSize );
StaticTransform.scale( this, 1f, 0f, 1f );
}
/**
* A ring is created by crushing a cylinder.
*
* @param radius the ring's radius
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ...
* @param colorAlpha
* @param texCoordsSize
*/
public Ring( float radius, float alpha, int slices, int features, boolean colorAlpha, int texCoordsSize )
{
this( alpha, slices, features, colorAlpha, texCoordsSize );
StaticTransform.scale( this, radius );
}
/**
* A ring is created by crushing a cylinder.
*
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param texture the Texture to be applied to the Shape's Appearance
*/
public Ring( float alpha, int slices, Texture texture )
{
this( alpha, slices, Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 );
getAppearance( true ).setTexture( texture );
}
/**
* A ring is created by crushing a cylinder.
*
* @param radius the ring's radius
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param texture the Texture to be applied to the Shape's Appearance
*/
public Ring( float radius, float alpha, int slices, Texture texture )
{
this( alpha, slices, texture );
StaticTransform.scale( this, radius );
}
/**
* A ring is created by crushing a cylinder.
*
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param texture the Texture to be applied to the Shape's Appearance
*/
public Ring( float alpha, int slices, String texture )
{
this( alpha, slices, TextureLoader.getInstance().getTexture( texture ) );
}
/**
* A ring is created by crushing a cylinder.
*
* @param radius the ring's radius
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param texture the Texture to be applied to the Shape's Appearance
*/
public Ring( float radius, float alpha, int slices, String texture )
{
this( alpha, slices, texture );
StaticTransform.scale( this, radius );
}
/**
* A ring is created by crushing a cylinder.
*
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param color the color to be applied to the ColoringAttributes of the Shape's Appearance
*/
public Ring( float alpha, int slices, Colorf color )
{
this( alpha, slices, Geometry.COORDINATES | Geometry.NORMALS, false, 2 );
getAppearance( true ).getColoringAttributes( true ).setColor( color );
if ( color.hasAlpha() )
getAppearance( true ).getTransparencyAttributes( true ).setTransparency( color.getAlpha() );
}
/**
* A ring is created by crushing a cylinder.
*
* @param radius the ring's radius
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param color the color to be applied to the ColoringAttributes of the Shape's Appearance
*/
public Ring( float radius, float alpha, int slices, Colorf color )
{
this( alpha, slices, color );
StaticTransform.scale( this, radius );
}
/**
* A ring is created by crushing a cylinder.
*
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param app the Appearance to be applied to this shape
*/
public Ring( float alpha, int slices, Appearance app )
{
this( alpha, slices, Geometry.COORDINATES | Geometry.NORMALS | GeomFactory.getFeaturesFromAppearance( app ), false, GeomFactory.getTexCoordsSize( app ) );
setAppearance( app );
}
/**
* A ring is created by crushing a cylinder.
*
* @param radius the ring's radius
* @param alpha ratio of inner radius to outer radius
* @param slices number of slices for the Cylinder (e.g. 36)
* @param app the Appearance to be applied to this shape
*/
public Ring( float radius, float alpha, int slices, Appearance app )
{
this( alpha, slices, app );
StaticTransform.scale( this, radius );
}
}