/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.resources;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import org.xith3d.loaders.models.Model;
import org.xith3d.render.Canvas3D;
import org.xith3d.render.CanvasPeer;
import org.xith3d.scenegraph.Shader;
import org.xith3d.scenegraph.Texture;
import org.xith3d.sound.SoundContainer;
/**
* A ResourceBag hold references to all kinds of data to be used in Xith3D.
* Currently handled resource types are:
* <ul>
* <li>Textures (loaded by {@link org.xith3d.loaders.texture.TextureLoader})</li>
* <li>Models (loaded by e.g. {@link org.xith3d.loaders.models.impl.obj.OBJLoader})</li>
* <li>Scenes (loaded by e.g. {@link org.xith3d.loaders.models.impl.obj.OBJLoader})</li>
* <li>Sounds (loaded by e.g. {@link org.xith3d.loaders.sound.SoundLoader})</li>
* <li>ShaderPrograms (loaded by e.g. {@link org.xith3d.loaders.shaders.impl.glsl.GLSLShaderLoader})</li>
* </ul>
* The resources are mapped to a user defined name and are accessable only
* through this name or the Map's Iterator.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class ResourceBag
{
private static ResourceBag singletonInstance = null;
private final Map< String, Texture > textures;
private final Map< String, Model > models;
private final Map< String, SoundContainer > sounds;
private final Map< String, Shader > shaders;
/**
* If you want to use one ResourceBag as a singleton, first invoke this
* and then use the getInstance() method to access the instance everywhere.
*
* @param resBag the ResourceBag instance to use as the singleton instance
*
* @see #getInstance()
*/
public static void setSingletonInstance( ResourceBag resBag )
{
singletonInstance = resBag;
}
/**
* If you want to use one ResourceBag as a singleton, use this.
* But remember to first (once) invoke the setSingletonInstance() method.
*
* @see #setSingletonInstance(ResourceBag)
*
* @return the singleton instance (if already set)
*/
public static ResourceBag getInstance()
{
return ( singletonInstance );
}
/**
* Adds a Texture resource to the ResourceBag.
*
* @param name the name to access the resource at later time
* @param texture the resource to add to the bag
*/
public void addTexture( String name, Texture texture )
{
textures.put( name, texture );
}
/**
* Retrieves the given Texture resource from the ResourceBag.
*
* @param name the name to use as key
*
* @return the retrieved Texture resource or <i>null</i>, if the name doesn't exist in the bag.
*/
public Texture getTexture( String name )
{
return ( textures.get( name ) );
}
/**
* @return a Collection of all Textures stored in the ResourceBag
*/
public Collection< Texture > getTextures()
{
return ( textures.values() );
}
/**
* @return the number of Texture resources stored in this ResourceBag
*/
public int numTextures()
{
return ( textures.size() );
}
/**
* Adds a Model resource to the ResourceBag.
*
* @param name the name to access the resource at later time
* @param model the resource to add to the bag
*/
public void addModel( String name, Model model )
{
models.put( name, model );
}
/**
* Retrieves the given Model resource from the ResourceBag.
*
* @param name the name to use as key
*
* @return the retrieved Model resource or <i>null</i>, if the name doesn't exist in the bag.
*/
public Model getModel( String name )
{
return ( models.get( name ) );
}
/**
* Retrieves a new shared instance of the given Model resource from the ResourceBag.
*
* @param name the name to use as key
*
* @return a new shared instance of the Model resource or <i>null</i>, if the name doesn't exist in the bag.
*/
public Model getModelInstance( String name )
{
final Model model = getModel( name );
if ( model == null )
return ( null );
return ( model.getSharedInstance() );
}
/**
* @return a Collection of all Models stored in the ResourceBag
*/
public Collection< Model > getModels()
{
return ( models.values() );
}
/**
* @return the number of Model resources stored in this ResourceBag
*/
public int numModels()
{
return ( models.size() );
}
/**
* Adds a Sound resource to the ResourceBag.
*
* @param name the name to access the resource at later time
* @param sound the resource to add to the bag
*/
public void addSound( String name, SoundContainer sound )
{
sounds.put( name, sound );
}
/**
* Retrieves the given Sound resource from the ResourceBag.
*
* @param name the name to use as key
*
* @return the retrieved Sound resource or <i>null</i>, if the name doesn't exist in the bag.
*/
public SoundContainer getSound( String name )
{
return ( sounds.get( name ) );
}
/**
* @return a Collection of all Sounds stored in the ResourceBag
*/
public Collection< SoundContainer > getSounds()
{
return ( sounds.values() );
}
/**
* @return the number of Sound resources stored in this ResourceBag
*/
public int numSounds()
{
return ( sounds.size() );
}
/**
* Adds a Shader resource to the ResourceBag.
*
* @param name the name to access the resource at later time
* @param shader the resource to add to the bag
*/
public void addShader( String name, Shader shader )
{
shaders.put( name, shader );
}
/**
* Retrieves the given Shader resource from the ResourceBag.
*
* @param name the name to use as key
*
* @return the retrieved Shader resource or <i>null</i>, if the name doesn't exist in the bag.
*/
public Shader getShader( String name )
{
return ( shaders.get( name ) );
}
/**
* @return a Collection of all Shaders stored in the ResourceBag
*/
public Collection< Shader > getShaders()
{
return ( shaders.values() );
}
/**
* @return the number of Texture resources stored in this ResourceBag
*/
public int numShaders()
{
return ( shaders.size() );
}
/**
* @return the number of Texture resources stored in this ResourceBag
*/
public int numResources()
{
return ( numTextures() + numModels() + numShaders() );
}
/**
* This method frees OpenGL resources (names) for all this NodeComponent and
* all child-components.
*
* @param canvasPeer
*/
public void freeOpenGLResources( CanvasPeer canvasPeer )
{
for ( Texture texture: textures.values() )
texture.freeOpenGLResources( canvasPeer );
for ( Model model: models.values() )
model.freeOpenGLResources( canvasPeer );
/*
for ( SoundContainer sound: sounds.values() )
sound.freeOpenGLResources( canvasPeer );
*/
for ( Shader shader: shaders.values() )
shader.freeOpenGLResources( canvasPeer );
}
/**
* This method frees OpenGL resources (names) for all this NodeComponent and
* all child-components.
*
* @param canvas
*/
public final void freeOpenGLResources( Canvas3D canvas )
{
if ( canvas.getPeer() == null )
throw new Error( "The given Canvas3D is not linked to a CanvasPeer." );
freeOpenGLResources( canvas.getPeer() );
}
/**
* Creates a new ResourceBag.
*/
public ResourceBag()
{
this.textures = new HashMap< String, Texture >();
this.models = new HashMap< String, Model >();
this.sounds = new HashMap< String, SoundContainer >();
this.shaders = new HashMap< String, Shader >();
}
}