/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.picking; import java.util.ArrayList; import java.util.List; import org.jagatoo.input.devices.components.MouseButton; import org.xith3d.render.Canvas3D; import org.xith3d.render.RenderPass; import org.xith3d.scenegraph.GroupNode; /** * An instance of this class hold all information to perform a picking. * * @author Marvin Froehlich (aka Qudus) */ public class PickRequest { private final ArrayList< RenderPass > renderPasses; private final ArrayList< GroupNode > groups; private Canvas3D canvas; private MouseButton button; private int posX; private int posY; private AllPickListener allPickListener; private NearestPickListener nearestPickListener; private Object userObject; private boolean pickAll; public List< RenderPass > getRenderPasses() { return ( renderPasses ); } public List< GroupNode > getGroups() { return ( groups ); } /** * @return the user object assotiated with this instance if any */ public final Object getUserObject() { return ( userObject ); } /** * Assotiotes a new user object with this instance. */ public final void setUserObject( Object userObject ) { this.userObject = userObject; } /** * @return the Listener for the picking result */ public final AllPickListener getAllPickListener() { return ( allPickListener ); } /** * @return the Listener for the picking result */ public final NearestPickListener getNearestPickListener() { return ( nearestPickListener ); } /** * @return the Canvas3D-instance on which the picking was done */ public Canvas3D getCanvas() { return ( canvas ); } public final MouseButton getButton() { return ( button ); } /** * @return the mouse-x coordinate whre the picking should be made */ public final int getMouseX() { return ( posX ); } /** * @return the mouse-x coordinate whre the picking should be made */ public final int getMouseY() { return ( posY ); } public final boolean getPickAll() { return ( pickAll ); } /** * Generates a new ScheduledPicker instance. * * @param renderPasses * @param groups the List of GroupNodes to do the picking on * @param canvas the canvas to do the picking on * @param button the mouse button, that was clicked * @param mouseX the x-position of the mouse on the canvas * @param mouseY the y-position of the mouse on the canvas * @param pl the picklistener to use for callback when picking is done * @param userObject this user object is passed back to the onNodePicked() method */ public void init( List< RenderPass > renderPasses, List< ? extends GroupNode > groups, Canvas3D canvas, MouseButton button, int mouseX, int mouseY, Object pl, Object userObject, boolean pickAll ) { this.renderPasses.clear(); for ( int i = 0; i < renderPasses.size(); i++ ) this.renderPasses.add( renderPasses.get( i ) ); this.groups.clear(); for ( int i = 0; i < groups.size(); i++ ) this.groups.add( groups.get( i ) ); this.canvas = canvas; this.button = button; this.posX = mouseX; this.posY = mouseY; if ( pickAll ) this.allPickListener = (AllPickListener)pl; else this.nearestPickListener = (NearestPickListener)pl; setUserObject( userObject ); this.pickAll = pickAll; } /** * Generates a new ScheduledPicker instance. * * @param renderPass * @param group the List of GroupNodes to do the picking on * @param canvas the canvas to do the picking on * @param button the mouse button, that was clicked * @param mouseX the x-position of the mouse on the canvas * @param mouseY the y-position of the mouse on the canvas * @param pl the picklistener to use for callback when picking is done * @param userObject this user object is passed back to the onNodePicked() method * @param pickAll if true, all picked shapes are returned as results, but not only the nearest one */ public void init( RenderPass renderPass, GroupNode group, Canvas3D canvas, MouseButton button, int mouseX, int mouseY, Object pl, Object userObject, boolean pickAll ) { this.renderPasses.clear(); this.renderPasses.add( renderPass ); this.groups.clear(); this.groups.add( group ); this.canvas = canvas; this.button = button; this.posX = mouseX; this.posY = mouseY; if ( pickAll ) this.allPickListener = (AllPickListener)pl; else this.nearestPickListener = (NearestPickListener)pl; setUserObject( userObject ); this.pickAll = pickAll; } private static ArrayList< RenderPass > createRPList( RenderPass renderPass ) { final ArrayList< RenderPass > passes = new ArrayList< RenderPass >(); if ( renderPass != null ) passes.add( renderPass ); return ( passes ); } private static ArrayList< GroupNode > createGsList( GroupNode group ) { final ArrayList< GroupNode > groups = new ArrayList< GroupNode >(); if ( group != null ) groups.add( group ); return ( groups ); } /** * Generates a new ScheduledPicker instance. */ public PickRequest() { this.renderPasses = createRPList( null ); this.groups = createGsList( null ); } }