/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.terrain; import org.xith3d.scenegraph.Appearance; import org.openmali.vecmath2.TexCoord2f; /** * A GridShader is used to "prepare" a given rectangular region of a regular grid. This means an * implementation provides an Appearance instance and appropriate texture coordinates for the area. * * To enable effective data storage for LOD rendering of large scale landscapes, the prepare() * method accepts a detail argument specifying the needed resolution of the generated Appearance * (respectively for textures). * * The values of the detail argument have no strict meaning other than a value * of 0 requests the most detailed resolution, the GridSampler implementation * has to offer. Higher numbers are for less detailed data resolutions. A detail-level * of 0 requests the lowest available resolution. Typically (depends on the overall setup) * a detail-level of 2 requests the highest available resolution. * * @author Mathias 'cylab' Henze * @since 1.0 */ public interface GridSurface extends GridResource { /** * Returns an Appearance instance for a prepared rectangular region of the grid. * * @param handle the handle of the prepared grid tile to texture */ Appearance getAppearance(); /** * Will be called to return the amount of texture units needed. * @return the number of texture units */ public int getTextureUnits(); /** * Maps the passed grid coordinates to texture coordinates. * * @param handle the handle of the prepared grid tile to texture * @param s the "longitude" coordinate of the grid * @param t the "latitude" coordinate of the grid * @param unit the texture unit for which the coordinates have to be calculated. * @return a texture coordinate */ public TexCoord2f map( float s, float t, int unit ); public void release(); }