/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.effects;
import org.xith3d.effects.atmosphere.AtmosphereFactory;
import org.xith3d.effects.atmosphere.GLSLAtmosphereFactory;
import org.xith3d.effects.bloom.BloomFactory;
import org.xith3d.effects.bloom.GLSLBloomFactory;
import org.xith3d.effects.bumpmapping.BumpMappingFactory;
import org.xith3d.effects.bumpmapping.GLSLBumpMappingFactory;
import org.xith3d.effects.celshading.AssemblyCelShadingFactory;
import org.xith3d.effects.celshading.CelShadingFactory;
import org.xith3d.effects.shadows.GLSLShadowMappingFactory;
import org.xith3d.effects.shadows.ShadowFactory;
import org.xith3d.effects.textureprojection.FixedFuncTextureProjectionFectory;
import org.xith3d.effects.textureprojection.TextureProjectionFactory;
/**
* The {@link EffectFactory} is a registry class, where you can register
* certain known factories for certain known effects.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class EffectFactory
{
private static EffectFactory INSTANCE = new EffectFactory();
private BumpMappingFactory bumpMappingFactory = null;
private CelShadingFactory celShadingFactory = null;
private TextureProjectionFactory texProjFactory = null;
private ShadowFactory shadowFactory = null;
private AtmosphereFactory atmosphereFactory = null;
private BloomFactory bloomFactory = null;
public static final void setInstance( EffectFactory factory )
{
INSTANCE = factory;
}
public static final EffectFactory getInstance()
{
return ( INSTANCE );
}
public void registerBumpMappingFactory( BumpMappingFactory factory )
{
this.bumpMappingFactory = factory;
}
public final BumpMappingFactory getBumpMappingFactory()
{
return ( bumpMappingFactory );
}
public void registerCelShadingFactory( CelShadingFactory factory )
{
this.celShadingFactory = factory;
}
public final CelShadingFactory getCelShadingFactory()
{
return ( celShadingFactory );
}
public void registerTextureProjectionFactory( TextureProjectionFactory factory )
{
this.texProjFactory = factory;
}
public final TextureProjectionFactory getTextureProjectionFactory()
{
return ( texProjFactory );
}
public void registerShadowFactory( ShadowFactory factory )
{
this.shadowFactory = factory;
}
public final ShadowFactory getShadowFactory()
{
return ( shadowFactory );
}
public void registerAtmosphereFactory( AtmosphereFactory factory )
{
this.atmosphereFactory = factory;
}
public AtmosphereFactory getAtmosphereFactory()
{
return ( atmosphereFactory );
}
public void registerBloomFactory( BloomFactory factory )
{
this.bloomFactory = factory;
}
public BloomFactory getBloomFactory()
{
return ( bloomFactory );
}
public EffectFactory()
{
registerBumpMappingFactory( new GLSLBumpMappingFactory() );
registerCelShadingFactory( new AssemblyCelShadingFactory() );
registerTextureProjectionFactory( new FixedFuncTextureProjectionFectory() );
registerShadowFactory( new GLSLShadowMappingFactory() );
registerAtmosphereFactory( new GLSLAtmosphereFactory() );
registerBloomFactory( new GLSLBloomFactory() );
}
}