/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.effects; import org.xith3d.effects.atmosphere.AtmosphereFactory; import org.xith3d.effects.atmosphere.GLSLAtmosphereFactory; import org.xith3d.effects.bloom.BloomFactory; import org.xith3d.effects.bloom.GLSLBloomFactory; import org.xith3d.effects.bumpmapping.BumpMappingFactory; import org.xith3d.effects.bumpmapping.GLSLBumpMappingFactory; import org.xith3d.effects.celshading.AssemblyCelShadingFactory; import org.xith3d.effects.celshading.CelShadingFactory; import org.xith3d.effects.shadows.GLSLShadowMappingFactory; import org.xith3d.effects.shadows.ShadowFactory; import org.xith3d.effects.textureprojection.FixedFuncTextureProjectionFectory; import org.xith3d.effects.textureprojection.TextureProjectionFactory; /** * The {@link EffectFactory} is a registry class, where you can register * certain known factories for certain known effects. * * @author Marvin Froehlich (aka Qudus) */ public class EffectFactory { private static EffectFactory INSTANCE = new EffectFactory(); private BumpMappingFactory bumpMappingFactory = null; private CelShadingFactory celShadingFactory = null; private TextureProjectionFactory texProjFactory = null; private ShadowFactory shadowFactory = null; private AtmosphereFactory atmosphereFactory = null; private BloomFactory bloomFactory = null; public static final void setInstance( EffectFactory factory ) { INSTANCE = factory; } public static final EffectFactory getInstance() { return ( INSTANCE ); } public void registerBumpMappingFactory( BumpMappingFactory factory ) { this.bumpMappingFactory = factory; } public final BumpMappingFactory getBumpMappingFactory() { return ( bumpMappingFactory ); } public void registerCelShadingFactory( CelShadingFactory factory ) { this.celShadingFactory = factory; } public final CelShadingFactory getCelShadingFactory() { return ( celShadingFactory ); } public void registerTextureProjectionFactory( TextureProjectionFactory factory ) { this.texProjFactory = factory; } public final TextureProjectionFactory getTextureProjectionFactory() { return ( texProjFactory ); } public void registerShadowFactory( ShadowFactory factory ) { this.shadowFactory = factory; } public final ShadowFactory getShadowFactory() { return ( shadowFactory ); } public void registerAtmosphereFactory( AtmosphereFactory factory ) { this.atmosphereFactory = factory; } public AtmosphereFactory getAtmosphereFactory() { return ( atmosphereFactory ); } public void registerBloomFactory( BloomFactory factory ) { this.bloomFactory = factory; } public BloomFactory getBloomFactory() { return ( bloomFactory ); } public EffectFactory() { registerBumpMappingFactory( new GLSLBumpMappingFactory() ); registerCelShadingFactory( new AssemblyCelShadingFactory() ); registerTextureProjectionFactory( new FixedFuncTextureProjectionFectory() ); registerShadowFactory( new GLSLShadowMappingFactory() ); registerAtmosphereFactory( new GLSLAtmosphereFactory() ); registerBloomFactory( new GLSLBloomFactory() ); } }