/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loaders.sound; import java.io.IOException; import java.io.InputStream; import java.net.URL; import org.xith3d.scenegraph.BackgroundSound; import org.xith3d.scenegraph.PointSound; import org.xith3d.sound.SoundContainer; /** * This is a base for other SoundLoader implementations for different formats. * * @author Marvin Froehlich (aka Qudus) */ public abstract class SoundLoader { private static SoundLoader singletonInstance = null; /** * @return the ExtensionSoundLoader instance to use as singleton. */ public static SoundLoader getInstance() { if ( singletonInstance == null ) singletonInstance = new ExtensionSoundLoader(); return ( singletonInstance ); } /** * This method loads the Sound from an InputStream. * * @param in the InputStream to load the Sound from. It isn't necessary * to explicitly pass an instance of BufferedInputStream, since it is created on demand. */ public abstract SoundContainer loadSound( InputStream in ) throws IOException; /** * This method loads the Sound from a URL. * * @param url the URL to load the Sound from. */ public abstract SoundContainer loadSound( URL url ) throws IOException; /** * This method loads the Sound from a file. * * @param filename the file's name to load the Sound from. */ public abstract SoundContainer loadSound( String filename ) throws IOException; /** * This method loads a PointSound from an InputStream. * * @param in the InputStream to load the Sound from. It isn't necessary * to explicitly pass an instance of BufferedInputStream, since it is created on demand. */ public PointSound loadPointSound( InputStream in, float gain ) throws IOException { SoundContainer container = loadSound( in ); return ( new PointSound( container, gain ) ); } /** * This method loads a PointSound from a URL. * * @param url the URL to load the Sound from. */ public PointSound loadPointSound( URL url, float gain ) throws IOException { SoundContainer container = loadSound( url ); return ( new PointSound( container, gain ) ); } /** * This method loads a PointSound from a file. * * @param filename the file's name to load the Sound from. */ public PointSound loadPointSound( String filename, float gain ) throws IOException { SoundContainer container = loadSound( filename ); return ( new PointSound( container, gain ) ); } /** * This method loads a BackgroundSound from an InputStream. * * @param in the InputStream to load the Sound from. It isn't necessary * to explicitly pass an instance of BufferedInputStream, since it is created on demand. */ public BackgroundSound loadBackgroundSound( InputStream in, float gain ) throws IOException { SoundContainer container = loadSound( in ); return ( new BackgroundSound( container, gain ) ); } /** * This method loads a BackgroundSound from a URL. * * @param url the URL to load the Sound from. */ public BackgroundSound loadBackgroundSound( URL url, float gain ) throws IOException { SoundContainer container = loadSound( url ); return ( new BackgroundSound( container, gain ) ); } /** * This method loads a BackgroundSound from a file. * * @param filename the file's name to load the Sound from. */ public BackgroundSound loadBackgroundSound( String filename, float gain ) throws IOException { SoundContainer container = loadSound( filename ); return ( new BackgroundSound( container, gain ) ); } }