/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.loginserver.network.gameserverpackets; import java.util.Arrays; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.loginserver.GameServerTable; import com.l2jserver.loginserver.GameServerTable.GameServerInfo; import com.l2jserver.loginserver.GameServerThread; import com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState; import com.l2jserver.loginserver.network.loginserverpackets.AuthResponse; import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail; import com.l2jserver.util.network.BaseRecievePacket; /** * Format: cccddb * c desired ID * c accept alternative ID * c reserve Host * s ExternalHostName * s InetranlHostName * d max players * d hexid size * b hexid * @author -Wooden- * */ public class GameServerAuth extends BaseRecievePacket { protected static Logger _log = Logger.getLogger(GameServerAuth.class.getName()); GameServerThread _server; private byte[] _hexId; private int _desiredId; @SuppressWarnings("unused") private boolean _hostReserved; private boolean _acceptAlternativeId; private int _maxPlayers; private int _port; private String[] _hosts; /** * @param decrypt */ public GameServerAuth(byte[] decrypt, GameServerThread server) { super(decrypt); _server = server; _desiredId = readC(); _acceptAlternativeId = (readC() == 0 ? false : true); _hostReserved = (readC() == 0 ? false : true); _port = readH(); _maxPlayers = readD(); int size = readD(); _hexId = readB(size); size = 2 * readD(); _hosts = new String[size]; for (int i = 0; i < size; i++) _hosts[i] = readS(); if (Config.DEBUG) _log.info("Auth request received"); if (handleRegProcess()) { AuthResponse ar = new AuthResponse(server.getGameServerInfo().getId()); server.sendPacket(ar); if (Config.DEBUG) { _log.info("Authed: id: "+server.getGameServerInfo().getId()); } server.broadcastToTelnet("GameServer ["+server.getServerId()+"] "+GameServerTable.getInstance().getServerNameById(server.getServerId())+" is connected"); server.setLoginConnectionState(GameServerState.AUTHED); } } private boolean handleRegProcess() { GameServerTable gameServerTable = GameServerTable.getInstance(); int id = _desiredId; byte[] hexId = _hexId; GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(id); // is there a gameserver registered with this id? if (gsi != null) { // does the hex id match? if (Arrays.equals(gsi.getHexId(), hexId)) { // check to see if this GS is already connected synchronized (gsi) { if (gsi.isAuthed()) { _server.forceClose(LoginServerFail.REASON_ALREADY_LOGGED8IN); return false; } else { _server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers); } } } else { // there is already a server registered with the desired id and different hex id // try to register this one with an alternative id if (Config.ACCEPT_NEW_GAMESERVER && _acceptAlternativeId) { gsi = new GameServerInfo(id, hexId, _server); if (gameServerTable.registerWithFirstAvaliableId(gsi)) { _server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers); gameServerTable.registerServerOnDB(gsi); } else { _server.forceClose(LoginServerFail.REASON_NO_FREE_ID); return false; } } else { // server id is already taken, and we cant get a new one for you _server.forceClose(LoginServerFail.REASON_WRONG_HEXID); return false; } } } else { // can we register on this id? if (Config.ACCEPT_NEW_GAMESERVER) { gsi = new GameServerInfo(id, hexId, _server); if (gameServerTable.register(id, gsi)) { _server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers); gameServerTable.registerServerOnDB(gsi); } else { // some one took this ID meanwhile _server.forceClose(LoginServerFail.REASON_ID_RESERVED); return false; } } else { _server.forceClose(LoginServerFail.REASON_WRONG_HEXID); return false; } } return true; } }