/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Hero;
/**
* Format chS
* c (id) 0xD0
* h (subid) 0x0C
* S the hero's words :)
* @author -Wooden-
*/
public final class RequestWriteHeroWords extends L2GameClientPacket
{
private static final String _C__D0_05_REQUESTWRITEHEROWORDS = "[C] D0:05 RequestWriteHeroWords";
private String _heroWords;
@Override
protected void readImpl()
{
_heroWords = readS();
}
@Override
protected void runImpl()
{
final L2PcInstance player = getClient().getActiveChar();
if (player == null || !player.isHero())
return;
if (_heroWords == null || _heroWords.length() > 300)
return;
Hero.getInstance().setHeroMessage(player, _heroWords);
}
@Override
public String getType()
{
return _C__D0_05_REQUESTWRITEHEROWORDS;
}
}