/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.model.BlockList;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* This class ...
*
* @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
*/
public final class RequestFriendInvite extends L2GameClientPacket
{
private static final String _C__77_REQUESTFRIENDINVITE = "[C] 77 RequestFriendInvite";
//private static Logger _log = Logger.getLogger(RequestFriendInvite.class.getName());
private String _name;
@Override
protected void readImpl()
{
_name = readS();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2PcInstance friend = L2World.getInstance().getPlayer(_name);
SystemMessage sm;
// can't use friend invite for locating invisible characters
if (friend == null || !friend.isOnline() || friend.getAppearance().getInvisible())
{
//Target is not found in the game.
activeChar.sendPacket(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
return;
}
else if (friend == activeChar)
{
//You cannot add yourself to your own friend list.
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
return;
}
else if (BlockList.isBlocked(activeChar, friend))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.BLOCKED_C1);
sm.addCharName(friend);
activeChar.sendPacket(sm);
return;
}
else if (BlockList.isBlocked(friend, activeChar))
{
activeChar.sendMessage("You are in target's block list.");
return;
}
if (activeChar.getFriendList().contains(friend.getObjectId()))
{
// Player already is in your friendlist
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
sm.addString(_name);
activeChar.sendPacket(sm);
return;
}
if (!friend.isProcessingRequest())
{
// requets to become friend
activeChar.onTransactionRequest(friend);
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_REQUESTED_C1_TO_BE_FRIEND);
sm.addString(_name);
FriendAddRequest ajf = new FriendAddRequest(activeChar.getName());
friend.sendPacket(ajf);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
sm.addString(_name);
}
activeChar.sendPacket(sm);
}
@Override
public String getType()
{
return _C__77_REQUESTFRIENDINVITE;
}
}