/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.l2skills;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.PetItemList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;
/**
* @author Nemesiss
*
*/
public class L2SkillCreateItem extends L2Skill
{
private final int[] _createItemId;
private final int _createItemCount;
private final int _randomCount;
public L2SkillCreateItem(StatsSet set)
{
super(set);
_createItemId = set.getIntegerArray("create_item_id");
_createItemCount = set.getInteger("create_item_count", 0);
_randomCount = set.getInteger("random_count", 1);
}
/**
* @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
*/
@Override
public void useSkill(L2Character activeChar, L2Object[] targets)
{
L2PcInstance player = activeChar.getActingPlayer();
if (activeChar.isAlikeDead())
return;
if (activeChar instanceof L2Playable)
{
if (_createItemId == null || _createItemCount == 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
sm.addSkillName(this);
player.sendPacket(sm);
return;
}
int count = _createItemCount + Rnd.nextInt(_randomCount);
int rndid = Rnd.nextInt(_createItemId.length);
if (activeChar instanceof L2PcInstance)
{
player.addItem("Skill", _createItemId[rndid], count, activeChar, true);
}
else if (activeChar instanceof L2PetInstance)
{
activeChar.getInventory().addItem("Skill", _createItemId[rndid], count, player, activeChar);
player.sendPacket(new PetItemList((L2PetInstance) activeChar));
}
}
}
}