/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.loginserver.network.clientpackets; import com.l2jserver.Config; import com.l2jserver.loginserver.LoginController; import com.l2jserver.loginserver.SessionKey; import com.l2jserver.loginserver.network.serverpackets.PlayOk; import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason; import com.l2jserver.loginserver.network.serverpackets.PlayFail.PlayFailReason; /** * Fromat is ddc * d: first part of session id * d: second part of session id * c: server ID */ public class RequestServerLogin extends L2LoginClientPacket { private int _skey1; private int _skey2; private int _serverId; /** * @return */ public int getSessionKey1() { return _skey1; } /** * @return */ public int getSessionKey2() { return _skey2; } /** * @return */ public int getServerID() { return _serverId; } @Override public boolean readImpl() { if (super._buf.remaining() >= 9) { _skey1 = readD(); _skey2 = readD(); _serverId = readC(); return true; } else { return false; } } /** * @see com.l2jserver.mmocore.network.ReceivablePacket#run() */ @Override public void run() { SessionKey sk = getClient().getSessionKey(); // if we didnt showed the license we cant check these values if (!Config.SHOW_LICENCE || sk.checkLoginPair(_skey1, _skey2)) { if (LoginController.getInstance().isLoginPossible(getClient(), _serverId)) { getClient().setJoinedGS(true); getClient().sendPacket(new PlayOk(sk)); } else { getClient().close(PlayFailReason.REASON_SERVER_OVERLOADED); } } else { getClient().close(LoginFailReason.REASON_ACCESS_FAILED); } } }