/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.quest;
/**
* @author Luis Arias; version 2 by Fulminus
*
* This class merely enumerates the three necessary states for all quests:
* CREATED: a quest state is created but the quest is not yet accepted.
* STARTED: the player has accepted the quest. Quest is currently in progress
* COMPLETED: the quest has been completed.
*
* In addition, this class defines two functions for lookup and inverse lookup
* of the state given a name. This is useful only for saving the state values
* into the database with a more readable form and then being able to read the
* string back and remap them to their correct states.
*
* All quests have these and only these states.
*/
public class State
{
public final static byte CREATED = 0;
public final static byte STARTED = 1;
public final static byte COMPLETED = 2;
// discover the string representation of the state, for readable DB storage
public static String getStateName(byte state)
{
switch (state)
{
case 1:
return "Started";
case 2:
return "Completed";
default:
return "Start";
}
}
// discover the state from its string representation (for reconstruction after DB read)
public static byte getStateId(String statename)
{
if (statename.equals("Started"))
return 1;
if (statename.equals("Completed"))
return 2;
return 0;
}
}