/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.status;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public class PetStatus extends SummonStatus
{
private int _currentFed = 0; //Current Fed of the L2PetInstance
public PetStatus(L2PetInstance activeChar)
{
super(activeChar);
}
@Override
public final void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
{
if (getActiveChar().isDead())
return;
super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
if (attacker != null)
{
if (!isDOT && getActiveChar().getOwner() != null)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_RECEIVED_S2_DAMAGE_BY_C1);
sm.addCharName(attacker);
sm.addNumber((int)value);
getActiveChar().getOwner().sendPacket(sm);
}
getActiveChar().getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, attacker);
}
}
public int getCurrentFed()
{
return _currentFed;
}
public void setCurrentFed(int value)
{
_currentFed = value;
}
@Override
public L2PetInstance getActiveChar()
{
return (L2PetInstance)super.getActiveChar();
}
}