/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
*
* sample
*
* 0000: 8e d8 a8 10 48 10 04 00 00 01 00 00 00 01 00 00 ....H...........
* 0010: 00 d8 a8 10 48 ....H
*
*
* format ddddd d
*
* @version $Revision: 1.4.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
*/
public class MagicSkillLaunched extends L2GameServerPacket
{
private static final String _S__8E_MAGICSKILLLAUNCHED = "[S] 54 MagicSkillLaunched";
private int _charObjId;
private int _skillId;
private int _skillLevel;
private int _numberOfTargets;
private L2Object[] _targets;
private int _singleTargetId;
public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object[] targets)
{
_charObjId = cha.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
if (targets != null)
{
_numberOfTargets = targets.length;
_targets = targets;
}
else
{
_numberOfTargets = 1;
L2Object[] objs = {cha};
_targets = objs;
}
_singleTargetId = 0;
}
public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
{
_charObjId = cha.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
_numberOfTargets = 1;
_singleTargetId = cha.getTargetId();
}
@Override
protected final void writeImpl()
{
writeC(0x54);
writeD(_charObjId);
writeD(_skillId);
writeD(_skillLevel);
writeD(_numberOfTargets); // also failed or not?
if (_singleTargetId != 0 || _numberOfTargets == 0)
{
writeD(_singleTargetId);
}
else for(L2Object target : _targets)
{
writeD(target.getObjectId());
}
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__8E_MAGICSKILLLAUNCHED;
}
}