/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
/**
* This class ...
*
* @version $Revision$ $Date$
*/
public class L2SiegeNpcInstance extends L2NpcInstance
{
public L2SiegeNpcInstance(int objectID, L2NpcTemplate template)
{
super(objectID, template);
setInstanceType(InstanceType.L2SiegeNpcInstance);
}
@Override
public void showChatWindow(L2PcInstance player)
{
showSiegeInfoWindow(player);
}
/**
* If siege is in progress shows the Busy HTML<BR>
* else Shows the SiegeInfo window
* @param player
*/
public void showSiegeInfoWindow(L2PcInstance player)
{
if (validateCondition(player))
getCastle().getSiege().listRegisterClan(player);
else
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/siege/" + getNpcId() + "-busy.htm");
html.replace("%castlename%",getCastle().getName());
html.replace("%objectId%",String.valueOf(getObjectId()));
player.sendPacket(html);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private boolean validateCondition(L2PcInstance player)
{
if (getCastle().getSiege().getIsInProgress())
return false; // Busy because of siege
return true;
}
}