/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.EnchantGroupsTable;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillDetail;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2ShortCut;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.util.Rnd;
/**
* Format (ch) dd
* c: (id) 0xD0
* h: (subid) 0x06
* d: skill id
* d: skill lvl
* @author -Wooden-
*/
public final class RequestExEnchantSkill extends L2GameClientPacket
{
private static final String _C__D0_0F_REQUESTEXENCHANTSKILL = "[C] D0:0F RequestExEnchantSkill";
private static final Logger _log = Logger.getLogger(RequestExEnchantSkill.class.getName());
private static final Logger _logEnchant = Logger.getLogger("enchant");
private int _skillId;
private int _skillLvl;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLvl = readD();
}
@Override
protected void runImpl()
{
if (_skillId <= 0 || _skillLvl <= 0) // minimal sanity check
return;
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS);
return;
}
if (player.getLevel() < 76)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL);
return;
}
if (!player.isAllowedToEnchantSkills())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT);
return;
}
final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);
if (skill == null)
{
return;
}
final L2EnchantSkillLearn s = EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId);
if (s == null)
{
return;
}
final EnchantSkillDetail esd = s.getEnchantSkillDetail(_skillLvl);
if (player.getSkillLevel(_skillId) != s.getMinSkillLevel(_skillLvl))
{
return;
}
final int costMultiplier = EnchantGroupsTable.NORMAL_ENCHANT_COST_MULTIPLIER;
final int requiredSp = esd.getSpCost() * costMultiplier;
if (player.getSp() >= requiredSp)
{
// only first lvl requires book
final boolean usesBook = _skillLvl % 100 == 1; // 101, 201, 301 ...
final int reqItemId = EnchantGroupsTable.NORMAL_ENCHANT_BOOK;
final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED && usesBook && (spb == null)) // Haven't spellbook
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
return;
}
final int requiredAdena = (esd.getAdenaCost() * costMultiplier);
if (player.getInventory().getAdena() < requiredAdena)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
return;
}
boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
if (Config.ES_SP_BOOK_NEEDED && usesBook)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", 57, requiredAdena, player, true);
if (!check)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
return;
}
// ok. Destroy ONE copy of the book
final int rate = esd.getRate(player);
if (Rnd.get(100) <= rate)
{
if (Config.LOG_SKILL_ENCHANTS)
{
final LogRecord record = new LogRecord(Level.INFO, "Success");
record.setParameters(new Object[] { player, skill, spb, rate });
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
sm.addSkillName(_skillId);
player.sendPacket(sm);
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requiredAdena + " Adena.");
}
}
else
{
player.addSkill(SkillTable.getInstance().getInfo(_skillId, s.getBaseLevel()), true);
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1));
player.sendPacket(ExEnchantSkillResult.valueOf(false));
if (Config.LOG_SKILL_ENCHANTS)
{
final LogRecord record = new LogRecord(Level.INFO, "Fail");
record.setParameters(new Object[] { player, skill, spb, rate });
record.setLoggerName("skill");
_logEnchant.log(record);
}
}
player.sendPacket(new UserInfo(player));
player.sendPacket(new ExBrExtraUserInfo(player));
player.sendSkillList();
player.sendPacket(new ExEnchantSkillInfo(_skillId, player.getSkillLevel(_skillId)));
player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, player.getSkillLevel(_skillId)+1, player));
updateSkillShortcuts(player);
}
else
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL));
}
}
private void updateSkillShortcuts(L2PcInstance player)
{
// update all the shortcuts to this skill
L2ShortCut[] allShortCuts = player.getAllShortCuts();
for (L2ShortCut sc : allShortCuts)
{
if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
{
L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), player.getSkillLevel(_skillId), 1);
player.sendPacket(new ShortCutRegister(newsc));
player.registerShortCut(newsc);
}
}
}
@Override
public String getType()
{
return _C__D0_0F_REQUESTEXENCHANTSKILL;
}
}