/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.l2skills;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.gameserver.templates.item.L2Weapon;
/**
*
* @author nBd
*/
public class L2SkillChangeWeapon extends L2Skill
{
/**
* @param set
*/
public L2SkillChangeWeapon(StatsSet set)
{
super(set);
}
/**
* @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
*/
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if(caster.isAlikeDead())
return;
if (!(caster instanceof L2PcInstance))
return;
L2PcInstance player = (L2PcInstance)caster;
if (player.isEnchanting())
return;
L2Weapon weaponItem = player.getActiveWeaponItem();
if (weaponItem == null)
return;
L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (wpn == null)
wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (wpn != null)
{
if (wpn.isAugmented())
return;
int newItemId = 0;
int enchantLevel = 0;
Elementals elementals = null;
if (weaponItem.getChangeWeaponId() != 0)
{
newItemId = weaponItem.getChangeWeaponId();
enchantLevel = wpn.getEnchantLevel();
elementals = wpn.getElementals() == null ? null : wpn.getElementals()[0];
if (newItemId == -1)
return;
L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance item: unequiped)
iu.addModifiedItem(item);
player.sendPacket(iu);
if (unequiped.length > 0)
{
byte count = 0;
for (L2ItemInstance item: unequiped)
{
if (!(item.getItem() instanceof L2Weapon))
{
count++;
continue;
}
SystemMessage sm = null;
if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(item);
}
player.sendPacket(sm);
}
if (count == unequiped.length)
return;
}
else
{
return;
}
L2ItemInstance destroyItem = player.getInventory().destroyItem("ChangeWeapon", wpn, player, null);
if (destroyItem == null)
return;
L2ItemInstance newItem = player.getInventory().addItem("ChangeWeapon", newItemId, 1, player, destroyItem);
if (newItem == null)
return;
if (elementals != null && elementals.getElement() != -1 && elementals.getValue() != -1)
newItem.setElementAttr(elementals.getElement(), elementals.getValue());
newItem.setEnchantLevel(enchantLevel);
player.getInventory().equipItem(newItem);
SystemMessage msg = null;
if (newItem.getEnchantLevel() > 0)
{
msg = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED);
msg.addNumber(newItem.getEnchantLevel());
msg.addItemName(newItem);
}
else
{
msg = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
msg.addItemName(newItem);
}
player.sendPacket(msg);
InventoryUpdate u = new InventoryUpdate();
u.addRemovedItem(destroyItem);
u.addItem(newItem);
player.sendPacket(u);
player.broadcastUserInfo();
}
}
}
}