/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;
import com.l2jserver.gameserver.model.CharEffectList;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
import com.l2jserver.gameserver.templates.skills.L2SkillType;
public class EffectSilentMove extends L2Effect
{
public EffectSilentMove(Env env, EffectTemplate template)
{
super(env, template);
}
// Special constructor to steal this effect
public EffectSilentMove(Env env, L2Effect effect)
{
super(env, effect);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
*/
@Override
protected boolean effectCanBeStolen()
{
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
super.onStart();
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onExit()
*/
@Override
public void onExit()
{
super.onExit();
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SILENT_MOVE;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
// Only cont skills shouldn't end
if (getSkill().getSkillType() != L2SkillType.CONT)
return false;
if (getEffected().isDead())
return false;
double manaDam = calc();
if (manaDam > getEffected().getCurrentMp())
{
getEffected().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
return false;
}
getEffected().reduceCurrentMp(manaDam);
return true;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
*/
@Override
public int getEffectFlags()
{
return CharEffectList.EFFECT_FLAG_SILENT_MOVE;
}
}