/*
* $Header: /cvsroot/l2j/L2_Gameserver/java/net/sf/l2j/gameserver/model/L2StaticObjectInstance.java,v 1.3.2.2.2.2 2005/02/04 13:05:27 maximas Exp $
*
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import java.util.logging.Logger;
import com.l2jserver.gameserver.ai.L2CharacterAI;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.knownlist.StaticObjectKnownList;
import com.l2jserver.gameserver.model.actor.stat.StaticObjStat;
import com.l2jserver.gameserver.model.actor.status.StaticObjStatus;
import com.l2jserver.gameserver.network.serverpackets.ShowTownMap;
import com.l2jserver.gameserver.network.serverpackets.StaticObject;
import com.l2jserver.gameserver.templates.chars.L2CharTemplate;
import com.l2jserver.gameserver.templates.item.L2Weapon;
/**
* GODSON ROX!
*/
public class L2StaticObjectInstance extends L2Character
{
protected static final Logger log = Logger.getLogger(L2StaticObjectInstance.class.getName());
/** The interaction distance of the L2StaticObjectInstance */
public static final int INTERACTION_DISTANCE = 150;
private int _staticObjectId;
private int _meshIndex = 0; // 0 - static objects, alternate static objects
private int _type = -1; // 0 - map signs, 1 - throne , 2 - arena signs
private ShowTownMap _map;
/** This class may be created only by L2Character and only for AI */
public class AIAccessor extends L2Character.AIAccessor
{
protected AIAccessor() {}
@Override
public L2StaticObjectInstance getActor() { return L2StaticObjectInstance.this; }
@Override
public void moveTo(int x, int y, int z, int offset) {}
@Override
public void moveTo(int x, int y, int z) {}
@Override
public void stopMove(L2CharPosition pos) {}
@Override
public void doAttack(L2Character target) {}
@Override
public void doCast(L2Skill skill) {}
}
@Override
public L2CharacterAI getAI()
{
return null;
}
/**
* @return Returns the StaticObjectId.
*/
public int getStaticObjectId()
{
return _staticObjectId;
}
/**
*/
public L2StaticObjectInstance(int objectId,L2CharTemplate template, int staticId)
{
super(objectId, template);
setInstanceType(InstanceType.L2StaticObjectInstance);
_staticObjectId = staticId;
}
@Override
public final StaticObjectKnownList getKnownList()
{
return (StaticObjectKnownList)super.getKnownList();
}
@Override
public void initKnownList()
{
setKnownList(new StaticObjectKnownList(this));
}
@Override
public final StaticObjStat getStat()
{
return (StaticObjStat)super.getStat();
}
@Override
public void initCharStat()
{
setStat(new StaticObjStat(this));
}
@Override
public final StaticObjStatus getStatus()
{
return (StaticObjStatus)super.getStatus();
}
@Override
public void initCharStatus()
{
setStatus(new StaticObjStatus(this));
}
public int getType()
{
return _type;
}
public void setType(int type)
{
_type = type;
}
public void setMap(String texture, int x, int y)
{
_map = new ShowTownMap("town_map."+texture, x, y);
}
public ShowTownMap getMap()
{
return _map;
}
@Override
public final int getLevel()
{
return 1;
}
/**
* Return null.<BR><BR>
*/
@Override
public L2ItemInstance getActiveWeaponInstance()
{
return null;
}
@Override
public L2Weapon getActiveWeaponItem()
{
return null;
}
@Override
public L2ItemInstance getSecondaryWeaponInstance()
{
return null;
}
@Override
public L2Weapon getSecondaryWeaponItem()
{
return null;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.model.L2Object#isAttackable()
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
/**
* Set the meshIndex of the object<BR><BR>
*
* <B><U> Values </U> :</B><BR><BR>
* <li> default textures : 0</li>
* <li> alternate textures : 1 </li><BR><BR>
* @param meshIndex
*/
public void setMeshIndex (int meshIndex)
{
_meshIndex = meshIndex;
this.broadcastPacket(new StaticObject(this));
}
/**
* Return the meshIndex of the object.<BR><BR>
*
* <B><U> Values </U> :</B><BR><BR>
* <li> default textures : 0</li>
* <li> alternate textures : 1 </li><BR><BR>
*
*/
public int getMeshIndex()
{
return _meshIndex;
}
@Override
public void updateAbnormalEffect() {}
@Override
public void sendInfo(L2PcInstance activeChar)
{
activeChar.sendPacket(new StaticObject(this));
}
}