/*
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.util;
import com.l2jserver.Config;
import com.l2jserver.gameserver.network.L2GameClient;
/**
* Collection of flood protectors for single player.
*
* @author fordfrog
*/
public final class FloodProtectors
{
/**
* Use-item flood protector.
*/
private final FloodProtectorAction _useItem;
/**
* Roll-dice flood protector.
*/
private final FloodProtectorAction _rollDice;
/**
* Firework flood protector.
*/
private final FloodProtectorAction _firework;
/**
* Item-pet-summon flood protector.
*/
private final FloodProtectorAction _itemPetSummon;
/**
* Hero-voice flood protector.
*/
private final FloodProtectorAction _heroVoice;
/**
* Global-chat flood protector.
*/
private final FloodProtectorAction _globalChat;
/**
* Subclass flood protector.
*/
private final FloodProtectorAction _subclass;
/**
* Drop-item flood protector.
*/
private final FloodProtectorAction _dropItem;
/**
* Server-bypass flood protector.
*/
private final FloodProtectorAction _serverBypass;
/**
* Multisell flood protector.
*/
private final FloodProtectorAction _multiSell;
/**
* Transaction flood protector.
*/
private final FloodProtectorAction _transaction;
/**
* Manufacture flood protector.
*/
private final FloodProtectorAction _manufacture;
/**
* Manor flood protector.
*/
private final FloodProtectorAction _manor;
/**
* Send mail flood protector.
*/
private final FloodProtectorAction _sendMail;
/**
* Character Select protector
*/
private final FloodProtectorAction _characterSelect;
/**
* Item Auction
*/
private final FloodProtectorAction _itemAuction;
/**
* Creates new instance of FloodProtectors.
*
* @param player
* player for which the collection of flood protectors is being created.
*/
public FloodProtectors(final L2GameClient client)
{
super();
_useItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ITEM);
_rollDice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ROLL_DICE);
_firework = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_FIREWORK);
_itemPetSummon = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_PET_SUMMON);
_heroVoice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_HERO_VOICE);
_globalChat = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_GLOBAL_CHAT);
_subclass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SUBCLASS);
_dropItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_DROP_ITEM);
_serverBypass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
_multiSell = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MULTISELL);
_transaction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_TRANSACTION);
_manufacture = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANUFACTURE);
_manor = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANOR);
_sendMail = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SENDMAIL);
_characterSelect = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_CHARACTER_SELECT);
_itemAuction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_AUCTION);
}
/**
* Returns {@link #_useItem}.
*
* @return {@link #_useItem}
*/
public FloodProtectorAction getUseItem()
{
return _useItem;
}
/**
* Returns {@link #_rollDice}.
*
* @return {@link #_rollDice}
*/
public FloodProtectorAction getRollDice()
{
return _rollDice;
}
/**
* Returns {@link #_firework}.
*
* @return {@link #_firework}
*/
public FloodProtectorAction getFirework()
{
return _firework;
}
/**
* Returns {@link #_itemPetSummon}.
*
* @return {@link #_itemPetSummon}
*/
public FloodProtectorAction getItemPetSummon()
{
return _itemPetSummon;
}
/**
* Returns {@link #_heroVoice}.
*
* @return {@link #_heroVoice}
*/
public FloodProtectorAction getHeroVoice()
{
return _heroVoice;
}
/**
* Returns {@link #_globalChat}.
*
* @return {@link #_globalChat}
*/
public FloodProtectorAction getGlobalChat()
{
return _globalChat;
}
/**
* Returns {@link #_subclass}.
*
* @return {@link #_subclass}
*/
public FloodProtectorAction getSubclass()
{
return _subclass;
}
/**
* Returns {@link #_dropItem}.
*
* @return {@link #_dropItem}
*/
public FloodProtectorAction getDropItem()
{
return _dropItem;
}
/**
* Returns {@link #_serverBypass}.
*
* @return {@link #_serverBypass}
*/
public FloodProtectorAction getServerBypass()
{
return _serverBypass;
}
/**
* Returns {@link #_multisell}.
*
* @return {@link #_multisell}
*/
public FloodProtectorAction getMultiSell()
{
return _multiSell;
}
/**
* Returns {@link #_transaction}.
*
* @return {@link #_transaction}
*/
public FloodProtectorAction getTransaction()
{
return _transaction;
}
/**
* Returns {@link #_manufacture}.
*
* @return {@link #_manufacture}
*/
public FloodProtectorAction getManufacture()
{
return _manufacture;
}
/**
* Returns {@link #_manor}.
*
* @return {@link #_manor}
*/
public FloodProtectorAction getManor()
{
return _manor;
}
/**
* Returns {@link #_sendMail}.
*
* @return {@link #_sendMail}
*/
public FloodProtectorAction getSendMail()
{
return _sendMail;
}
/**
* Returns {@link #_characterSelect}.
*
* @return {@link #_characterSelect}
*/
public FloodProtectorAction getCharacterSelect()
{
return _characterSelect;
}
/**
* Returns {@link #_itemAuction}.
*
* @return {@link #_itemAuction}
*/
public FloodProtectorAction getItemAuction()
{
return _itemAuction;
}
}