/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
/**
* @author demonia
*/
public class EffectImmobilePetBuff extends L2Effect
{
private L2Summon _pet;
public EffectImmobilePetBuff(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.BUFF;
}
@Override
public boolean onStart()
{
_pet = null;
if (getEffected() instanceof L2Summon
&& getEffector() instanceof L2PcInstance
&& ((L2Summon) getEffected()).getOwner() == getEffector())
{
_pet = (L2Summon) getEffected();
_pet.setIsImmobilized(true);
return true;
}
return false;
}
@Override
public void onExit()
{
_pet.setIsImmobilized(false);
}
@Override
public boolean onActionTime()
{
// just stop this effect
return false;
}
}