/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.conditions;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Env;
/**
* Checks Sweeper conditions:
* <ul>
* <li>Minimum checks, player not null, skill not null.</li>
* <li>Checks if the target isn't null, is dead and spoiled.</li>
* <li>Checks if the sweeper player is the target spoiler, or is in the spoiler party.</li>
* <li>Checks if the corpse is too old.</li>
* <li>Checks inventory limit and weight max load won't be exceed after sweep.</li>
* </ul>
* If two or more conditions aren't meet at the same time, one message per condition will be shown.
* @author Zoey76
*/
public class ConditionPlayerCanSweep extends Condition
{
private final boolean _val;
private static final int maxSweepTime = 15000;
public ConditionPlayerCanSweep(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(Env env)
{
boolean canSweep = (env.player != null) && (env.player instanceof L2PcInstance);
if (canSweep)
{
final L2PcInstance sweeper = env.player.getActingPlayer();
final L2Skill sweep = env.skill;
canSweep &= (sweep != null);
if (canSweep)
{
final L2Object[] targets = sweep.getTargetList(sweeper);
canSweep &= (targets != null);
if (canSweep)
{
L2Attackable target;
for (L2Object objTarget : targets)
{
canSweep &= (objTarget != null) && (objTarget instanceof L2Attackable);
if (canSweep)
{
target = (L2Attackable) objTarget;
canSweep &= target.isDead();
if (canSweep)
{
canSweep &= target.isSpoil();
if (canSweep)
{
canSweep &= target.checkSpoilOwner(sweeper, true);
canSweep &= target.checkCorpseTime(sweeper, maxSweepTime, true);
canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true);
}
else
{
sweeper.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED));
}
}
}
}
}
}
}
return (_val == canSweep);
}
}