/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.Env; /** * Checks Sweeper conditions: * <ul> * <li>Minimum checks, player not null, skill not null.</li> * <li>Checks if the target isn't null, is dead and spoiled.</li> * <li>Checks if the sweeper player is the target spoiler, or is in the spoiler party.</li> * <li>Checks if the corpse is too old.</li> * <li>Checks inventory limit and weight max load won't be exceed after sweep.</li> * </ul> * If two or more conditions aren't meet at the same time, one message per condition will be shown. * @author Zoey76 */ public class ConditionPlayerCanSweep extends Condition { private final boolean _val; private static final int maxSweepTime = 15000; public ConditionPlayerCanSweep(boolean val) { _val = val; } @Override public boolean testImpl(Env env) { boolean canSweep = (env.player != null) && (env.player instanceof L2PcInstance); if (canSweep) { final L2PcInstance sweeper = env.player.getActingPlayer(); final L2Skill sweep = env.skill; canSweep &= (sweep != null); if (canSweep) { final L2Object[] targets = sweep.getTargetList(sweeper); canSweep &= (targets != null); if (canSweep) { L2Attackable target; for (L2Object objTarget : targets) { canSweep &= (objTarget != null) && (objTarget instanceof L2Attackable); if (canSweep) { target = (L2Attackable) objTarget; canSweep &= target.isDead(); if (canSweep) { canSweep &= target.isSpoil(); if (canSweep) { canSweep &= target.checkSpoilOwner(sweeper, true); canSweep &= target.checkCorpseTime(sweeper, maxSweepTime, true); canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true); } else { sweeper.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED)); } } } } } } } return (_val == canSweep); } }