/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;
/**
* This class manages all Grand Bosses.
*
* @version $Revision: 1.0.0.0 $ $Date: 2006/06/16 $
*/
public final class L2GrandBossInstance extends L2MonsterInstance
{
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
private boolean _useRaidCurse = true;
/**
* Constructor for L2GrandBossInstance. This represent all grandbosses.
*
* @param objectId ID of the instance
* @param template L2NpcTemplate of the instance
*/
public L2GrandBossInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2GrandBossInstance);
setIsRaid(true);
}
@Override
protected int getMaintenanceInterval() { return BOSS_MAINTENANCE_INTERVAL; }
@Override
public void onSpawn()
{
setIsNoRndWalk(true);
super.onSpawn();
}
/**
*
* @see com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance#doDie(com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;
L2PcInstance player = null;
if (killer instanceof L2PcInstance)
player = (L2PcInstance) killer;
else if (killer instanceof L2Summon)
player = ((L2Summon) killer).getOwner();
if (player != null)
{
broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
if (player.getParty() != null)
{
for (L2PcInstance member : player.getParty().getPartyMembers())
{
RaidBossPointsManager.getInstance().addPoints(member, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
if(member.isNoble())
Hero.getInstance().setRBkilled(member.getObjectId(), getNpcId());
}
}
else
{
RaidBossPointsManager.getInstance().addPoints(player, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
if(player.isNoble())
Hero.getInstance().setRBkilled(player.getObjectId(), getNpcId());
}
}
return true;
}
@Override
public float getVitalityPoints(int damage)
{
return - super.getVitalityPoints(damage) / 100;
}
@Override
public boolean useVitalityRate()
{
return false;
}
public void setUseRaidCurse(boolean val)
{
_useRaidCurse = val;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.model.actor.L2Character#giveRaidCurse()
*/
@Override
public boolean giveRaidCurse()
{
return _useRaidCurse;
}
}