/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.entity.Hero; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.Rnd; /** * This class manages all Grand Bosses. * * @version $Revision: 1.0.0.0 $ $Date: 2006/06/16 $ */ public final class L2GrandBossInstance extends L2MonsterInstance { private static final int BOSS_MAINTENANCE_INTERVAL = 10000; private boolean _useRaidCurse = true; /** * Constructor for L2GrandBossInstance. This represent all grandbosses. * * @param objectId ID of the instance * @param template L2NpcTemplate of the instance */ public L2GrandBossInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2GrandBossInstance); setIsRaid(true); } @Override protected int getMaintenanceInterval() { return BOSS_MAINTENANCE_INTERVAL; } @Override public void onSpawn() { setIsNoRndWalk(true); super.onSpawn(); } /** * * @see com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance#doDie(com.l2jserver.gameserver.model.actor.L2Character) */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); if (player != null) { broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getPartyMembers()) { RaidBossPointsManager.getInstance().addPoints(member, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5)); if(member.isNoble()) Hero.getInstance().setRBkilled(member.getObjectId(), getNpcId()); } } else { RaidBossPointsManager.getInstance().addPoints(player, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5)); if(player.isNoble()) Hero.getInstance().setRBkilled(player.getObjectId(), getNpcId()); } } return true; } @Override public float getVitalityPoints(int damage) { return - super.getVitalityPoints(damage) / 100; } @Override public boolean useVitalityRate() { return false; } public void setUseRaidCurse(boolean val) { _useRaidCurse = val; } /* (non-Javadoc) * @see com.l2jserver.gameserver.model.actor.L2Character#giveRaidCurse() */ @Override public boolean giveRaidCurse() { return _useRaidCurse; } }