/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.CharEffectList;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/* Packet format: F3 XX000000 YY000000 ZZ000000 */
/**
*
* @author Luca Baldi
*/
public class EtcStatusUpdate extends L2GameServerPacket
{
private static final String _S__F3_ETCSTATUSUPDATE = "[S] f9 EtcStatusUpdate";
private L2PcInstance _activeChar;
public EtcStatusUpdate(L2PcInstance activeChar)
{
_activeChar = activeChar;
}
/**
* @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#writeImpl()
*/
@Override
protected void writeImpl()
{
writeC(0xf9); // several icons to a separate line (0 = disabled)
writeD(_activeChar.getCharges()); // 1-7 increase force, lvl
writeD(_activeChar.getWeightPenalty()); // 1-4 weight penalty, lvl (1=50%, 2=66.6%, 3=80%, 4=100%)
writeD((_activeChar.getMessageRefusal() || _activeChar.isChatBanned() || _activeChar.isSilenceMode()) ? 1 : 0); // 1 = block all chat
writeD(_activeChar.isInsideZone(L2Character.ZONE_DANGERAREA) ? 1 : 0); // 1 = danger area
writeD(_activeChar.getExpertiseWeaponPenalty()); // Weapon Grade Penalty [1-4]
writeD(_activeChar.getExpertiseArmorPenalty()); // Armor Grade Penalty [1-4]
writeD(_activeChar.isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE) ? 1 : 0); // 1 = charm of courage (allows resurrection on the same spot upon death on the siege battlefield)
writeD(_activeChar.getDeathPenaltyBuffLevel()); // 1-15 death penalty, lvl (combat ability decreased due to death)
writeD(_activeChar.getSouls());
}
/**
* @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#getType()
*/
@Override
public String getType()
{
return _S__F3_ETCSTATUSUPDATE;
}
}