/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.ai.L2AirShipAI;
import com.l2jserver.gameserver.instancemanager.AirShipManager;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Vehicle;
import com.l2jserver.gameserver.network.serverpackets.ExAirShipInfo;
import com.l2jserver.gameserver.network.serverpackets.ExGetOffAirShip;
import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip;
import com.l2jserver.gameserver.network.serverpackets.ExMoveToLocationAirShip;
import com.l2jserver.gameserver.network.serverpackets.ExStopMoveAirShip;
import com.l2jserver.gameserver.templates.chars.L2CharTemplate;
import com.l2jserver.gameserver.util.Point3D;
/**
* Flying airships. Very similar to Maktakien boats (see L2BoatInstance) but these do fly :P
*
* @author DrHouse, reworked by DS
*/
public class L2AirShipInstance extends L2Vehicle
{
public L2AirShipInstance(int objectId, L2CharTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2AirShipInstance);
setAI(new L2AirShipAI(new AIAccessor()));
}
@Override
public boolean isAirShip()
{
return true;
}
public boolean isOwner(L2PcInstance player)
{
return false;
}
public int getOwnerId()
{
return 0;
}
public boolean isCaptain(L2PcInstance player)
{
return false;
}
public int getCaptainId()
{
return 0;
}
public int getHelmObjectId()
{
return 0;
}
public int getHelmItemId()
{
return 0;
}
public boolean setCaptain(L2PcInstance player)
{
return false;
}
public int getFuel()
{
return 0;
}
public void setFuel(int f)
{
}
public int getMaxFuel()
{
return 0;
}
public void setMaxFuel(int mf)
{
}
@Override
public boolean moveToNextRoutePoint()
{
final boolean result = super.moveToNextRoutePoint();
if (result)
broadcastPacket(new ExMoveToLocationAirShip(this));
return result;
}
@Override
public boolean addPassenger(L2PcInstance player)
{
if (!super.addPassenger(player))
return false;
player.setVehicle(this);
player.setInVehiclePosition(new Point3D(0,0,0));
player.broadcastPacket(new ExGetOnAirShip(player, this));
player.getKnownList().removeAllKnownObjects();
player.setXYZ(getX(), getY(), getZ());
player.revalidateZone(true);
return true;
}
@Override
public void oustPlayer(L2PcInstance player)
{
super.oustPlayer(player);
final Location loc = getOustLoc();
if (player.isOnline())
{
player.broadcastPacket(new ExGetOffAirShip(player, this, loc.getX(), loc.getY(), loc.getZ()));
player.getKnownList().removeAllKnownObjects();
player.setXYZ(loc.getX(), loc.getY(), loc.getZ());
player.revalidateZone(true);
}
else
player.setXYZInvisible(loc.getX(), loc.getY(), loc.getZ());
}
@Override
public void deleteMe()
{
super.deleteMe();
AirShipManager.getInstance().removeAirShip(this);
}
@Override
public void stopMove(L2CharPosition pos, boolean updateKnownObjects)
{
super.stopMove(pos, updateKnownObjects);
broadcastPacket(new ExStopMoveAirShip(this));
}
@Override
public void updateAbnormalEffect()
{
broadcastPacket(new ExAirShipInfo(this));
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
activeChar.sendPacket(new ExAirShipInfo(this));
}
}