/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.ai.L2AirShipAI; import com.l2jserver.gameserver.instancemanager.AirShipManager; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Vehicle; import com.l2jserver.gameserver.network.serverpackets.ExAirShipInfo; import com.l2jserver.gameserver.network.serverpackets.ExGetOffAirShip; import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip; import com.l2jserver.gameserver.network.serverpackets.ExMoveToLocationAirShip; import com.l2jserver.gameserver.network.serverpackets.ExStopMoveAirShip; import com.l2jserver.gameserver.templates.chars.L2CharTemplate; import com.l2jserver.gameserver.util.Point3D; /** * Flying airships. Very similar to Maktakien boats (see L2BoatInstance) but these do fly :P * * @author DrHouse, reworked by DS */ public class L2AirShipInstance extends L2Vehicle { public L2AirShipInstance(int objectId, L2CharTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2AirShipInstance); setAI(new L2AirShipAI(new AIAccessor())); } @Override public boolean isAirShip() { return true; } public boolean isOwner(L2PcInstance player) { return false; } public int getOwnerId() { return 0; } public boolean isCaptain(L2PcInstance player) { return false; } public int getCaptainId() { return 0; } public int getHelmObjectId() { return 0; } public int getHelmItemId() { return 0; } public boolean setCaptain(L2PcInstance player) { return false; } public int getFuel() { return 0; } public void setFuel(int f) { } public int getMaxFuel() { return 0; } public void setMaxFuel(int mf) { } @Override public boolean moveToNextRoutePoint() { final boolean result = super.moveToNextRoutePoint(); if (result) broadcastPacket(new ExMoveToLocationAirShip(this)); return result; } @Override public boolean addPassenger(L2PcInstance player) { if (!super.addPassenger(player)) return false; player.setVehicle(this); player.setInVehiclePosition(new Point3D(0,0,0)); player.broadcastPacket(new ExGetOnAirShip(player, this)); player.getKnownList().removeAllKnownObjects(); player.setXYZ(getX(), getY(), getZ()); player.revalidateZone(true); return true; } @Override public void oustPlayer(L2PcInstance player) { super.oustPlayer(player); final Location loc = getOustLoc(); if (player.isOnline()) { player.broadcastPacket(new ExGetOffAirShip(player, this, loc.getX(), loc.getY(), loc.getZ())); player.getKnownList().removeAllKnownObjects(); player.setXYZ(loc.getX(), loc.getY(), loc.getZ()); player.revalidateZone(true); } else player.setXYZInvisible(loc.getX(), loc.getY(), loc.getZ()); } @Override public void deleteMe() { super.deleteMe(); AirShipManager.getInstance().removeAirShip(this); } @Override public void stopMove(L2CharPosition pos, boolean updateKnownObjects) { super.stopMove(pos, updateKnownObjects); broadcastPacket(new ExStopMoveAirShip(this)); } @Override public void updateAbnormalEffect() { broadcastPacket(new ExAirShipInfo(this)); } @Override public void sendInfo(L2PcInstance activeChar) { activeChar.sendPacket(new ExAirShipInfo(this)); } }