/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import java.util.Collection;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.gameserver.SevenSigns;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
/**
* @author Layane
*
*/
public class L2CabaleBufferInstance extends L2Npc
{
@Override
public void onAction(L2PcInstance player, boolean interact)
{
if (!canTarget(player)) return;
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
// The color to display in the select window is White
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
// Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else if (interact)
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private ScheduledFuture<?> _aiTask;
private class CabalaAI implements Runnable
{
private L2CabaleBufferInstance _caster;
protected CabalaAI(L2CabaleBufferInstance caster)
{
_caster = caster;
}
public void run()
{
boolean isBuffAWinner = false;
boolean isBuffALoser = false;
final int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
int losingCabal = SevenSigns.CABAL_NULL;
if (winningCabal == SevenSigns.CABAL_DAWN)
losingCabal = SevenSigns.CABAL_DUSK;
else if (winningCabal == SevenSigns.CABAL_DUSK)
losingCabal = SevenSigns.CABAL_DAWN;
/**
* For each known player in range, cast either the positive or negative buff.
* <BR>
* The stats affected depend on the player type, either a fighter or a mystic.
* <BR><BR>
* Curse of Destruction (Loser)<BR>
* - Fighters: -25% Accuracy, -25% Effect Resistance<BR>
* - Mystics: -25% Casting Speed, -25% Effect Resistance<BR>
* <BR><BR>
* Blessing of Prophecy (Winner)
* - Fighters: +25% Max Load, +25% Effect Resistance<BR>
* - Mystics: +25% Magic Cancel Resist, +25% Effect Resistance<BR>
*/
Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
//synchronized (getKnownList().getKnownPlayers())
{
for (L2PcInstance player : plrs)
{
if (player == null || player.isInvul())
continue;
final int playerCabal = SevenSigns.getInstance().getPlayerCabal(player.getObjectId());
if (playerCabal == winningCabal
&& playerCabal != SevenSigns.CABAL_NULL
&& _caster.getNpcId() == SevenSigns.ORATOR_NPC_ID)
{
if (!player.isMageClass())
{
if (handleCast(player, 4364))
{
isBuffAWinner = true;
continue;
}
}
else
{
if (handleCast(player, 4365))
{
isBuffAWinner = true;
continue;
}
}
}
else if (playerCabal == losingCabal
&& playerCabal != SevenSigns.CABAL_NULL
&& _caster.getNpcId() == SevenSigns.PREACHER_NPC_ID)
{
if (!player.isMageClass())
{
if (handleCast(player, 4361))
{
isBuffALoser = true;
continue;
}
}
else
{
if (handleCast(player, 4362))
{
isBuffALoser = true;
continue;
}
}
}
if (isBuffAWinner && isBuffALoser)
break;
}
}
}
private boolean handleCast(L2PcInstance player, int skillId)
{
int skillLevel = (player.getLevel() > 40) ? 1 : 2;
if (player.isDead() || !player.isVisible() || !isInsideRadius(player, getDistanceToWatchObject(player), false, false))
return false;
L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
if (player.getFirstEffect(skill) == null)
{
skill.getEffects(_caster, player);
broadcastPacket(new MagicSkillUse(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
sm.addSkillName(skill);
player.sendPacket(sm);
return true;
}
return false;
}
}
public L2CabaleBufferInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2CabaleBufferInstance);
if (_aiTask != null)
_aiTask.cancel(true);
_aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new CabalaAI(this), 3000, 3000);
}
@Override
public void deleteMe()
{
if (_aiTask != null)
{
_aiTask.cancel(true);
_aiTask = null;
}
super.deleteMe();
}
@Override
public int getDistanceToWatchObject(L2Object object)
{
return 900;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
}