/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; public class L2CastleWyvernManagerInstance extends L2WyvernManagerInstance { public L2CastleWyvernManagerInstance (int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public final boolean isOwnerClan(L2PcInstance player) { if (player.getClan() != null && getCastle() != null) { if (player.getClanId() == getCastle().getOwnerId() && player.isClanLeader()) return true; } return false; } /** * @see com.l2jserver.gameserver.model.actor.instance.L2WyvernManagerInstance#isInSiege(com.l2jserver.gameserver.model.actor.instance.L2PcInstance) */ @Override public boolean isInSiege() { return getCastle().getZone().isActive(); } }