/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
public class L2CastleWyvernManagerInstance extends L2WyvernManagerInstance
{
public L2CastleWyvernManagerInstance (int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public final boolean isOwnerClan(L2PcInstance player)
{
if (player.getClan() != null && getCastle() != null)
{
if (player.getClanId() == getCastle().getOwnerId() && player.isClanLeader())
return true;
}
return false;
}
/**
* @see com.l2jserver.gameserver.model.actor.instance.L2WyvernManagerInstance#isInSiege(com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
*/
@Override
public boolean isInSiege()
{
return getCastle().getZone().isActive();
}
}