/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.ItemHolder;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
import com.l2jserver.gameserver.model.itemcontainer.PcFreight;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
/**
* @author -Wooden-
* @author UnAfraid
* Thanks mrTJO
*/
public class RequestPackageSend extends L2GameClientPacket
{
private final String _C_A8_REQUESTPACKAGESEND = "[C] A8 RequestPackageSend";
private ItemHolder _items[] = null;
private int _objectId;
private int _count;
@Override
protected void readImpl()
{
_objectId = readD();
_count = readD();
_items = new ItemHolder[_count];
for (int i = 0; i < _count; i++)
{
int objId = readD();
long cnt = readQ();
if (objId < 1 || cnt < 0)
{
_items = null;
return;
}
_items[i] = new ItemHolder(objId, cnt);
}
}
@Override
protected void runImpl()
{
if (_items == null)
return;
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit"))
{
player.sendMessage("You depositing items too fast.");
return;
}
player.setActiveWarehouse(new PcFreight(_objectId));
final ItemContainer warehouse = player.getActiveWarehouse();
if (warehouse == null)
return;
L2Npc manager = player.getLastFolkNPC();
if ((manager == null || !player.isInsideRadius(manager, L2NpcInstance.INTERACTION_DISTANCE, false, false)) && !player.isGM())
return;
if (player.getActiveEnchantItem() != null)
{
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
return;
}
// Alt game - Karma punishment
if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && player.getKarma() > 0)
return;
// Freight price from config or normal price per item slot (30)
int fee = _count * Config.ALT_FREIGHT_PRIECE; //Config.ALT_GAME_FREIGHT_PRICE;
double currentAdena = player.getAdena();
int slots = 0;
for (ItemHolder i : _items)
{
// Check validity of requested item
L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "deposit");
if (item == null)
{
_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (validity check)");
return;
}
if (!item.isFreightable())
return;
// Calculate needed adena and slots
if (item.getItemId() == 57)
currentAdena -= i.getCount();
else if (!item.isStackable())
slots += i.getCount();
else if (warehouse.getItemByItemId(item.getItemId()) == null)
slots++;
}
// Item Max Limit Check
if (!warehouse.validateCapacity(slots))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
return;
}
// Check if enough adena and charge the fee
if (currentAdena < fee || !player.reduceAdena(warehouse.getName(), fee, manager, false))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return;
}
// get current tradelist if any
if (player.getActiveTradeList() != null)
return;
// Proceed to the transfer
InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
for (ItemHolder i : _items)
{
// Check validity of requested item
L2ItemInstance oldItem = player.checkItemManipulation(i.getObjectId(), i.getCount(), "deposit");
if (oldItem == null)
{
_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
return;
}
L2ItemInstance newItem = player.getInventory().transferItem("Trade", i.getObjectId(), i.getCount(), warehouse, player, null);
if (newItem == null)
{
_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
continue;
}
if (playerIU != null)
{
if (oldItem.getCount() > 0 && oldItem != newItem)
playerIU.addModifiedItem(oldItem);
else
playerIU.addRemovedItem(oldItem);
}
}
warehouse.deleteMe();
// Send updated item list to the player
if (playerIU != null)
player.sendPacket(playerIU);
else
player.sendPacket(new ItemList(player, false));
// Update current load status on player
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
@Override
public String getType()
{
return _C_A8_REQUESTPACKAGESEND;
}
}