/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
/**
*
*
* @author KenM
*/
public class StaticObject extends L2GameServerPacket
{
private final int _staticObjectId;
private final int _objectId;
private final int _type;
private final boolean _isTargetable;
private final int _meshIndex;
private final boolean _isClosed;
private final boolean _isEnemy;
private final int _maxHp;
private final int _currentHp;
private final boolean _showHp;
private final int _damageGrade;
public StaticObject(L2StaticObjectInstance staticObject)
{
_staticObjectId = staticObject.getStaticObjectId();
_objectId = staticObject.getObjectId();
_type = 0;
_isTargetable = true;
_meshIndex = staticObject.getMeshIndex();
_isClosed = false;
_isEnemy = false;
_maxHp = 0;
_currentHp = 0;
_showHp = false;
_damageGrade = 0;
}
public StaticObject(L2DoorInstance door, boolean showHp)
{
_staticObjectId = door.getDoorId();
_objectId = door.getObjectId();
_type = 1;
_isTargetable = door.getTargetable();
_meshIndex = door.getMeshIndex();
_isClosed = !door.getOpen();
_isEnemy = door.isEnemy();
_maxHp = door.getMaxVisibleHp();
_currentHp = (int) door.getCurrentHp();
_showHp = door.getIsShowHp() || showHp;
_damageGrade = door.getDamage();
}
@Override
protected final void writeImpl()
{
writeC(0x9f);
writeD(_staticObjectId);
writeD(_objectId);
writeD(_type);
writeD(_isTargetable ? 1 : 0);
writeD(_meshIndex);
writeD(_isClosed ? 1 : 0);
writeD(_isEnemy ? 1 : 0);
writeD(_currentHp);
writeD(_maxHp);
writeD(_showHp ? 1 : 0);
writeD(_damageGrade);
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return "[S] 9f StaticObject";
}
}