/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.ai.L2CharacterAI;
import com.l2jserver.gameserver.ai.L2ControllableMobAI;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
/**
* @author littlecrow
*
*/
public class L2ControllableMobInstance extends L2MonsterInstance
{
private boolean _isInvul;
private L2ControllableMobAI _aiBackup; // to save ai, avoiding beeing detached
protected class ControllableAIAcessor extends AIAccessor
{
@Override
public void detachAI()
{
// do nothing, AI of controllable mobs can't be detached automatically
}
}
@Override
public boolean isAggressive()
{
return true;
}
@Override
public int getAggroRange()
{
// force mobs to be aggro
return 500;
}
public L2ControllableMobInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2ControllableMobInstance);
}
@Override
public L2CharacterAI getAI()
{
L2CharacterAI ai = _ai; // copy handle
if (ai == null)
{
synchronized(this)
{
if (_ai == null && _aiBackup == null)
{
_ai = new L2ControllableMobAI(new ControllableAIAcessor());
_aiBackup = (L2ControllableMobAI)_ai;
}
else
{
_ai = _aiBackup;
}
return _ai;
}
}
return ai;
}
@Override
public boolean isInvul()
{
return _isInvul;
}
public void setInvul(boolean isInvul)
{
_isInvul = isInvul;
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;
removeAI();
return true;
}
@Override
public void deleteMe()
{
removeAI();
super.deleteMe();
}
/**
* Definitively remove AI
*/
protected void removeAI()
{
synchronized (this)
{
if (_aiBackup != null)
{
_aiBackup.setIntention(CtrlIntention.AI_INTENTION_IDLE);
_aiBackup = null;
_ai = null;
}
}
}
}