/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.skills.Env;
/**
* @author UnAfraid
*
*/
public class ConditionPlayerRangeFromNpc extends Condition
{
private final int _npcId;
private final int _radius;
public ConditionPlayerRangeFromNpc(int npcId, int radius)
{
_npcId = npcId;
_radius = radius;
}
@Override
boolean testImpl(Env env)
{
if (_npcId == 0 || _radius == 0)
return false;
for (L2Character target : env.player.getKnownList().getKnownCharactersInRadius(_radius))
{
if (target instanceof L2Npc)
{
if (((L2Npc) target).getNpcId() == _npcId)
return true;
}
}
return false;
}
}