/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.multisell;
import java.util.ArrayList;
import javolution.util.FastList;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.templates.item.L2Armor;
import com.l2jserver.gameserver.templates.item.L2Weapon;
public class PreparedListContainer extends ListContainer
{
private int _npcObjectId = 0;
public PreparedListContainer(ListContainer template, boolean inventoryOnly, L2PcInstance player, L2Npc npc)
{
super(template.getListId());
_maintainEnchantment = template.getMaintainEnchantment();
_applyTaxes = false;
double taxRate = 0;
if (npc != null)
{
_npcObjectId = npc.getObjectId();
if (template.getApplyTaxes()
&& npc.getIsInTown()
&& npc.getCastle().getOwnerId() > 0)
{
_applyTaxes = true;
taxRate = npc.getCastle().getTaxRate();
}
}
if (inventoryOnly)
{
if (player == null)
return;
final L2ItemInstance[] items;
if (_maintainEnchantment)
items = player.getInventory().getUniqueItemsByEnchantLevel(false, false, false);
else
items = player.getInventory().getUniqueItems(false, false, false);
// size is not known - using FastList
_entries = new FastList<Entry>();
for (L2ItemInstance item : items)
{
// only do the matchup on equipable items that are not currently equipped
// so for each appropriate item, produce a set of entries for the multisell list.
if (!item.isEquipped()
&& ((item.getItem() instanceof L2Armor) || (item.getItem() instanceof L2Weapon)))
{
// loop through the entries to see which ones we wish to include
for (Entry ent : template.getEntries())
{
// check ingredients of this entry to see if it's an entry we'd like to include.
for (Ingredient ing : ent.getIngredients())
{
if (item.getItemId() == ing.getItemId())
{
_entries.add(new PreparedEntry(ent, item, _applyTaxes, _maintainEnchantment, taxRate));
break; // next entry
}
}
}
}
}
}
else
{
_entries = new ArrayList<Entry>(template.getEntries().size());
for (Entry ent : template.getEntries())
_entries.add(new PreparedEntry(ent, null, _applyTaxes, false, taxRate));
}
}
public final boolean checkNpcObjectId(int npcObjectId)
{
return _npcObjectId != 0 ? _npcObjectId == npcObjectId : true;
}
}